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Quick clarification about our Patreon goals!

🕑 Added 2019-05-14 23:48:57 +0000 UTC

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Anon42

I have considered it seriously, this isn't a goal I just threw up with no forethought. It will definitely add lots of animation work, and that's the main reason it will be a while before we focus on it - but while it will certainly take time to program it and design UI elements and such, the animation work is the biggest part, and it's absolutely nowhere near enough work to cause the project to never end, especially because (as stated in the description of the goal) we only plan on implementing it for her main costume, and not any extra costumes. We figured we would hit the goal eventually, so we've been preparing and planning for it for a long time, such as having Orexius animate with layers so it's easier to separate individual pieces of the outfit. I understand your concern, but I would've removed the goal entirely a long time ago if I thought it was something we couldn't do.

I've always thought adding costume module will be very risky job, which makes the project never ending story. You should consider it seriously or the whole plan would be ruined I guess.

Anon42

It's worth noting that I do often tinker with other projects, some of which are related to games I'm planning on doing in the future, but I never do it at the expense of Crisis Point development, more when I need a creative break from the demands of such a lengthy development process :p Thank you for the kindness and understanding!

You know, as long as you donβ€˜t start working on another project before this one is finished (#Fenoxo), Iβ€˜ll gladly support you even if you miscalculate your goals. :*


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