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JKQuest Dev Update #3

🕑 Added 2022-09-28 20:35:29 +0000 UTC
JKQuest Dev Update #3

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We'll put a poll up soon to gather opinion. There's pros and cons to either game being first.. and they're both viable (not sure what it is about outcast that makes the OpenJK code less stable must admit), both run acceptably.

As with the other ports, there will be left handed support. Depending on what we decide to do for the weapon models will affect how they are represented for left handed players. Any early betas that contain unmodified weapon models will just mirror the model so that the visible faces are still (sort of) facing you. Also disabling back face culling (just for the weapons) will at least avoid it looking too hollow. Hopefully we'll find some decent models.

Alexander J Nicholas

Would put my vote in for Academy. As Andrew states Outcast's early game is a bit of a grind to get to the Jedi element. Also the customisation in Academy is one of the unique features. The level variety is also pretty awesome, Sand is lava crash site etc.

Hoshi82

What about left handed play? Seems weapons are only modeled at the left side and right side is just nothing. Will the weapons just be mirrored or how will left handed gameplay be included?

On the topic of Academy vs Outcast first, I'm sure you know more about it than me but assuming this port is based on OpenJK, their Github repo makes it sound like Academy is a lot more stable. From a pragmatic standpoint, Academy is likely to be a much gentler intro for new players who are keen to get their hands on a lightsaber and force powers. I expect a lot of modern players will drop out during Outcast's pre-Jedi grind.

I'm hoping to figure out what I need to do to make this available. Still early days yet

In jedi knight outcast you can switch between 1st and 3rd person using lightsaber. Is posible to use this feature in jedi knight academy with some modifications?. im really excited about this port.

Amazing progress!


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