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Chapter 54

🕑 Added 2024-09-03 18:12:04 +0000 UTC

Comments

Ryan Helmbold

Love the romance. Though I hope soon the wife will get to the point that she completely trusts varrus

AlphariusKerensky

If Rally’s effect makes it feel like the Sunwell is back, Varrus can use it as proof that he’s got a good shot at restoring it.

Joey

Picture the destruction the duo of Syra & Varrus could do in melee if he could ever give her the Two-Handed Mastery 2/2 talent +340% Damage (if Varrus parries, blocks or absorbs a hit /5 secs) +40% Crit Stike Chance +374-424% Critical Strike Damage (assuming Syra has 100 Two-Handed which becomes 187-212 under Call to Arms) Its absolute madness and i love that picture.

Karp

He (almost!) never misses! Varrus will 100% be buffing an army at some point with these perks. Thanks for the analysis.

Joey

Nice as always Karp ^^ The 25% attack damage is small potatoes though from that line ^^ The base Auras unlocked are after all: Commanding Presence: +20% Damage & +20% Crit Strike Chance Crown of the False King: +80 Armor & +20% Magic Resistance (specifically hostile magic resistance not omni magical resistance) Imposing Presence: Illusion spells are 25% more powerful and last 30% longer. Then there's the later perk "Imperious Splendour" doubling those in effect so long as Varrus is above 75% HP, which he should be the wast majority of the time and if he isnt well he has restoration out the wazu. And of course the disgusting power of the perk, Protect your God: When struck by a weapon (doesn't have to be unblocked or deal damage at all) you may compel a target affected by your Commanding Presence to engage your attacker gaining 250% damage for 5 seconds. On top of that you have the Insane power of the perk Kindred Mage: Mind effecting spells are 15 points stronger / 30 if you are the same race. And Illusion mastery 2/2 at 100 ( +100% duration +20points) When combined with the master tier spell Call to Arms So to summerise what our beautiful boy Varrus can now do for his allies if allowed to do a like 4-5 second cast pre battle or mid battle: +160 Armor +40% Hostile Magic Resistance +40% Damage Increase +40% Critical Strike Chance +87 points (72 if none bloodelf) to Following skills: One-Handed, Two-Handed, Archery (For 26minutes) + 87 (72 if none bloodelf) points of Stamina (For 26minutes) + 87 (72 if none bloodelf) points of HP (For 26minutes) Assuming that the flat point increases come after % increases if they happen prior to % increases the points we're looking at are +112 for BF's or +90 for everyone else so still enough to make a rookie a swordmaster or a master a f'ckin legend xD

Kasikan

Should probably make sure Dranarus isn't one of them first. That seems like the kind of stupid mistake that would backfire if you confided in them without learning where their allegiances lie.

Skruffy

The grind is eternal


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