Learning Blender: Samples
🕑 Added 2020-10-26 17:14:16 +0000 UTCSo I'm working on a small loop of D.Va here riding a Bad Dragon Axel dildo in the bathroom. I was rendering overnight at 1000 samples (you know, mo samples mo quality) and when I work up it was only 35 frames through it. So I stopped it and wondered if I could make it go faster. First thing I did was lower the samples and re-render the last rendered frame. And I couldn't see a difference at all. So I wondered how low I could get it.
You can see that there are 1000 samples, 500 samples, 350 samples, and 200 samples images above. The only difference I could tell was that the 200 samples looked a little darker, so I added another light bounce (2 => 3) and it brightened it up.
My render settings for these guys:
- Cycles GPU
- Samples: Varying
- Denoising: OptiX
- Light Bounces: 2 (and 3 for the last picture)
- Caustics: Disable
- 256px Tile Size
Everything else is at default (I think).