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Is Isometry an option for us ?

🕑 Added 2022-04-29 17:41:11 +0000 UTC

Comments

JB2A

I believe that is thanks to Wasp (Sequencer module) and Grape_Juice that worked out how to make the assets work in iso recently! 😍 Thanks for letting us know though!

Lothiriel

Ftr all of my maps are iso and your animations still work great with it

Sharon Woodward

The 'falling from the sky' effect is handled as theatre of the mind. Much prefer 'top down' as all my maps are that way. I find Foundry isn't very user friendly in isometric.

Ravenknight

No interest at all. Splitting the releases between isometric and top-down would just give me fewer toys to play with.

Aizeaisa

How about, finishing Top-Down spell effects first, before considering doing isometric for like 13% of your patrons?

Erik Comtois

It's fun and interesting but I probably won't use them for my games.

Thomakaze

This is where I'm at too. Even if it changes to a 80/20 split of isometric effects. As much as I love supporting JB2A, having less content that I'd use per release would feel a little meh.

Doc

It would be pretty neat and from what I saw in those 3D renders, the effects certainly do look cool from a different perspective - however, I personally only play top-down tabletop games, so I'd have basically no use for them. I'd much rather have that time spent on creating more awesome top-down effects that I can use in my campaigns for my players to enjoy.

Skyler Chiavario

That seems like a lot of patreons to sub too. Youd need all new assets, tokens, maps, ect... Any collection you have for 2D wouldnt work and if you did learn to make new maps it would way more time consuming. If this patreon goes down that niche thats fine, but Id probably peace out if I couldnt use half the stuff they start making.

deraviin

The version compatible for current versions is behind a patreon wall, the free version is only for 0.7.9

JB2A

It wouldn't as far as I know. We've had a discussion with Ripper already about that and it's way more complicated than we originally thought. One reason for example is that it faces the camera so it would only look ok from one perspective which defeats the purpose ! However, there is indeed a big community using Grapejuice's module for isometry with outstanding results : https://gitlab.com/jesusafier/grape_juice-isometrics Obligatory Patreon link as well : https://www.patreon.com/foundry_grape_juice

Skyler Chiavario

As far as I can tell, there is only a single module that does this and its only compatible version is foundry 0.7.9. Unless I am mistaken from the searching I have done.

Joel Hallet

There's actually a very active ISO TTRPG community on Foundry and mods that handle it exceptionally. :)

Robert Trifts

If it works with 3D Canvas - okay. But the focus should still be on top-down 2d.

Skyler Chiavario

Since this seems to be aimed primarily at Foundry users who use the animations for TTRPGs, I really dont see the merit in isometric assets when there is no current system that can support them for TTRPGs

beersandbacon

I would love the assets in 3D to use in Unity game development!

JB2A

This will require an addition to the team or even a collaboration with someone at some point in the future. But we're not going to explore sound right now ! i agree though, it would be really nice.

Dialectikal

If it will in any way take away time from more spells and features being animated, then I'd say it's not worth doing atm.

ThatV

As long as it doesn't inhibit the creation of top-down ones, go for it!

Angelo Pantano

Default Sound effects for our animations should be more important tbh


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