Patrefans
JB2A from patreon
JB2A patreon

JB2A - Yeza Release v0.5.5

🕑 Added 2023-02-28 22:35:17 +0000 UTC

Comments

Automation Zidi

https://patreon.com/charity367?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link

Automation Zidi

https://patreon.com/charity367?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link

JB2A

It's a one off. It just became necessary as the number of melee animations were ramping up exponentially! We're keeping the existing ones though. :)

Leo Maxwell Sole

Are macros the new direction for all animations going forward or was this a special one off melee macro bunch?

Gage Eakins

I think we all understand that the macro isn't really all that difficult to call but it is a separate thing that players need to know to do now for any of these extra melee attacks. I likely just won't use them due to it. It is difficult enough to get my players to go through the proper workflow as it is.

JB2A

You only need to call the macro, not write it though! Hopefully the guide on our Discord server can change your mind.

Leo Maxwell Sole

I agree, it does feel like automated animations was massively simplifying things and making it so user friendly, I assumed this was the general direction and to go back to macros for each melee attack... is daunting 😨

JB2A

I hear you. I know how reticent people can be about macros. It was not an easy decision but one we had to take if we wanted to add more melee attacks in the long run. I might not have been very clear in the post but the old way of doing melee animations is still viable. The assets are still here, and your Automated-Animation setup didn't change or break. We have just added new assets that require a new system that doesn't exist in A-A yet. I'm not sure it's in Otigon's best interest to add this functionality in A-A, since exceptions can be a pain to deal with and maintain in the long run. We wouldn't feel comfortable bothering him with this though. I have created a guide that explains how to implement the macro easily in A-A's menus. It's on our Discord, in the #shared-macros channel. And I can answer any question there if needed. I hope it clears it up. And I hope I can convince you to give macros a try. (Not to write them necessarily but keep them in a compendium somewhere! They can be so, so useful). πŸ˜‹

Gage Eakins

Have to say I am not a big fan of using macros for the animation. Feels like a real step backwards when we can use Automated Animations module to properly setup animations.


More Creators