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Progress Report 27

🕑 Added 2025-08-10 16:59:06 +0000 UTC
Progress Report 27

Comments

MISTER LOL

No, not yet

Luciano Rodríguez

There will be a playable game update this tomorrow?

Janis

The same gameloop could be used for guard duty, cooking duty even sleeping: while you are busy earning buffs, debuffs, gold, etc. the Mentor exploits that. Torches would no longer be needed(with the darknes mechanic still remaining, though through other means than "20+ tourches have run out of fuel damit..") for Mentor to be able to get some precious alone time. It also would be like little dates between Mentor and Aster - a question you had some time prior about ideas how to implement dating. And if it is Mentors turn to attend to one of the duties, it would your turn to spend some time with Aster. Ofcourse, trusting Mentor with such responsibilities, comes with its own dangers.. And If you have tiredness, guard duty, cooking duty all of that could require consumables(cooking especially) so you would not have to worry about variety and your original game idea.

Randim007

I think there should be an item or potion you can buy to make the dark silhouette turn light. This way it solves the issue of some people liking or disliking the silhouette as they can essentially choose what to pick.

Janis

I feel as If the light/torch mechanic is still incomplete? The torches cost a lot and from a gameplay perspective, i am effectivly trading my fiancees virtue for gold.. and that is something that i choose to do. I am making the choice to give my fiancee away. Not exactly the spirit of ntr imo. If i were to look to trade my fiancees virtue for gold, i would do it through a seperate gameloop. For example: monster loot. After every battle the player could choose to loot the beaten monsters and sell their valuables(fur, scales, teeth, liquids, etc) in the village for extra cash. And, while the player is busy looting(mini-game), Mentor and Astra are getting busy themselfs.. From time to time, the player would get a chance to have a peak at/see what A&M are doing. Mybe the player could turn his head, so he has to look away from the task(mini-game) and look at A+M and what they are up to. And at good lighting they might recoil at that moment, Mentor would draw his hand back etc. If it is dark he might not try to hide and so forth.


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