Progress Report 31
🕑 Added 2025-09-07 16:02:30 +0000 UTCGreetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished the blessing/curse system and have been testing it with the barebones day-night cycle I continued developing. I also designed some of the curses and blessings that alter Aster's behavior in Town - actions like initiating training sessions with Mentor and part-time work shifts at NPCs (placeholders for now). I made a few small visual and QoL improvements and started on the battle stat and blessings/curses screens, along with a couple of animations for the dialogue window - Mentor will appear there (gif attached).
Next week I'll keep working on these features. I'm also trying something relatively new for me - particle systems. Guess why exactly!
That's all for today. Thank you for your support. Until next time!
Comments
MISTER LOL
I don't want to throw out dates I might miss (last time was very stressful for me), so I'm avoiding ETAs for now. I can promise I'll keep sharing progress updates regularly, and you'll see the next build as soon as I feel it's in a state that you'll enjoy.
Noel
I've found myself looking forward for those progress reports :D
Con
do you have a rough idea of when youll put out an update, over estimate as much as you want it'd be nice to have an idea if you havent already said it somehwere. Ty keep going you're doing great
Janis
#FreeProstochel: Stop the comment supremacy! ;)
the dawg
prostochel ignore the other comments make the game exactly how you want to make it. you've already demonstrated that galaxy brain savant level capability by making what we have so far, don't let our regular brains tarnish your excellence. keep up the good work, can't wait to see next week.