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I need your feedback

🕑 Added 2018-05-14 18:06:21 +0000 UTC
I need your feedback

Comments

Brak

As someone who just discovered your game and was very impressed with the renders, compelling storyline, good dialogue, very well written and diverse characters, cheating aspect, and attractive models (Didn't have any issue with the uncanny valley), the first thing I liked is the "hint" system. Being surprised is well and good, but I like knowing what is most likely going to lead to a juicy scene. And then being able to explore other angles more constructively on a replay. Keep up the good work, you've made a good product, make sure you get the word out on it to bring in patrons; I will soon be supporting.

JessicaAshley

Hey man just want 2 say u r writtin an awsum game story line is really good better than most...that blk guy is fkn great good sence of humor funny as fk!im a chick in australia and your english throughout is good.sum people dont quiet have the skills and its yousually broken english with really fks the script and game play...u are running along the story line like the game MELODY but i like it alot...u have a good imagineation and know how 2 keep the game flowing keep it up bro!

DrPinkCake

Thank you all for your feedback! I have decided to implement this feature and make it optional.

DrPinkCake

Yes I agree, but everyone is different. I'll make sure to not make the messages overwhelming. Thank you for your input!

Edward Ciminelli

I'm going to also add my vote to a toggle option. Those that want it and use it, and those that like to be surprised can turn it off.

john calvin

toggling in on/off seems like a all around pleasing option

john calvin

discovering things on your own makes it more rewarding, but there is a balance because you want it not to be frustrating

NightDayCoffee

I also think this is a good way to go

DrPinkCake

Don't worry about the story, I've got that covered. ;) The main question here is if subtle feedback is something that's desired by the players or if they like to go in blind on their playthrough.

SomeOldFart

Cheating. Choose the wrong path, she cheats. Choose the right path, she doesn't. Gives the game replay value by going back and choosing a different option, and more kick ass scenes/animations and music. Not to mention, an emotional value to the game good and bad. 😉

PeeM

I also think that hints with ability to toggle them off seem like best way to do it.

Same here. I like the idea to be able to toggle it on or off.

Socrates

I think your compromise is a reasonable approach. Particularly if you provide the ability to toggle it off or on - how could anyone complain (ha ha)!


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