PDPS v1.0.7(0.0.7😅) - Steam playtest
🕑 Added 2025-08-01 02:01:45 +0000 UTCThis version focuses a bit more on gameplay and refines the game's framework. It's still creaky, but enjoy. I think the game has gotten pretty easy. I'll continue to improve these aspects by adjusting parameters and adding new enemies.
If you have an active Standard Membership and your game listings have disappeared from Steam, please let me know.🙏
If you're new, please let me know by Patreon DM or comment below this post. I'll send you a Steam key.
The game will automatically update through Steam.
Here's how to register your Steam key


A lot of internal data has been changed in this version. Save data from the previous version may not carry over.
You can use the debug system to recreate your save file to the same state as before, even if it's a bit of a hassle. The debug window has been integrated, so it should be easy to use. In many scenes, you can press the T key to access almost all debug functions. (Use it appropriately. If misused, bugs may occur.)
Since many things have changed, there may be quite a few bugs. Sorry...
Gameplay
• When choosing a room, you are now offered additional stats or rewards. However, you may have to pay the price for them.
Attack power increase (%),
Critical damage increase (%),
Enemies deal more damage (packet gain increases),
Enemies have more health (guaranteed item box drop),
More enemies spawn (packet gain increases),
Max health decreases (in exchange, attack power increases),
Max shield decreases (in exchange, critical damage increases),
Weapons disabled (guaranteed selectable item box drop),
Skills disabled (guaranteed cosmetic item box drop),
• Skills have been reorganized. For each skill, I created upgrade variants based on item combinations. There are a total of 11 skill types. Damage increases significantly or cooldowns are greatly reduced. Some skills gain new functions. Skill upgrades can be made at upgrade stations that appear in the game. (Still debating whether upgrades should require a separate step or happen immediately. Some guidance may be needed.)
Magnetic Field: A field deployed close to the character that slows enemies.
Pulse Bomb: A bomb that spreads forward in a radial shape. Upgraded: more bombs are deployed.
Drone: A drone that orbits the character. Upgraded: hitting enemies causes random projectiles to spawn.
Drone Follower: A drone that follows the character and fires bullets. Upgraded: projectiles become piercing.
Damage Field: Random circular damage zones appear around the character. Upgraded: circles target beneath enemy feet.
Static Rift: An electric field is created at the character’s position. Upgraded: more fields are generated, and they grow slowly until they disappear.
Homing Missile: Missiles form around the character and launch at enemies. Upgraded: more missiles.
Area Damage: Deals damage to all enemies on screen. Upgraded: deals more damage
Bullet Stream: Fires bullets in one direction for a set duration. Upgraded: always fires in the direction the character is facing.
Orbit Recall: Projectiles spread to random locations and return. Upgraded: each projectile homes in on enemies.
Back Piercer: Fires piercing projectiles backward that deal damage. Upgraded: creates a gas zone at the location of the first enemy hit.
• Each weapon becomes upgraded when a specific skill related to it is raised to level 8. (Need to verify proper functionality.)
Shotgun + Max Health 8 → 1.1x damage, shells increased from 8 → 16,
Rifle + Critical Damage 8 → 1.4x damage, +30 magazine size, 1.5x faster reload speed,
Heavy Machine Gun + Move Speed 8 → 1.1x damage, deals splash damage around impact point,
Laser Rifle + Attack Speed → Better energy efficiency, thicker beam, 1.2x damage,
Burst Gun + Critical Chance → 1.2x damage, fires 3x more bullets,
Sniper Rifle + Magazine → 1.2x damage, shrapnel bursts from impact point to damage enemies,
Grenade Launcher + Defense Rate → 3x damage, wider explosion radius
The old character stat structure reached its limit, so the internal stat system has been redesigned.Stats gained through leveling up are now additive. Stats from items or room choices are additive or percentage-based, depending on their type.
Now during gameplay, pressing Tab, or at the end of a run, you can view how much damage each skill dealt to enemies. (I'll use this data to start balancing things.)
The mission to protect the Stand used to fail immediately if you stepped outside the circle, but now it simply reduces progress for a while instead of restarting.
If you stay in a room without clearing the time requirement, an electric field that damages the character will start appearing.
New types of rooms have been added. I plan to keep adding more room events.
Enemies that are behind walls the character cannot see will now be invisible. (You might be surprised!)
Now, the luck stat affects the drop rate of health packs and shield packs. Luck is calculated as the character’s base luck + suit luck stat, ranging from 2 to 20.
When enemies die, they now disappear with an effect, making it easier to identify them.
A new suicide enemy has been added. Be careful.
Character hit by robots no longer apply slow effects. They only deal damage now.
In boss battles, the number of enemies has been reduced. I think boss fights should be a bit easier now.
Doors will no longer open to rooms that haven’t been generated. If you see a door open to nowhere, please DM me.
The burst gun now fires a sticky bomb between its burst shots.
UI
The UI for option cards during gameplay is being improved. It will continue to be refined.
A new window has been added to directly show formulas required to upgrade skills or weapons.
You can now view the room objectives and selected effects for the current room via objective text.
Item markers have been added to help identify items that appear on the map. May not work properly on certain resolutions.
A simple manual for the game has been added. Press F1 during a dive to view it.
Outgame
A cutscene has been added when starting the game for the first time. Honestly, the quality is a bit low, but feel free to check it out. For those who have already played the game, there's a reset option in the gameplay settings.
BugsFixed bugs related to character-exclusive skills
Fixed implant label errors
Fixed issue where character would freeze after choosing a skill from the level-up screen. If it happens again, please DM or contact me in any way you can.
And many many other bugs..
Comments
Mar
hi! may I have a steam key please?
WarLuxGaming
May I get the Steam Key Please?
Mechaguy
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esdeth
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Hamad
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Benjamin Kort
Whenever you get the chance, can I get a steam key as well? Thank you!
SunBB
Hello ! Steam key pls
JXZo
Hello ! Steam key pls) ^^ ! 🙏
Hugo LADEN
Hello ! Great game ! Can i have Steam key ? i m new patreon ^^ !
BigusDikus
Hello i'm new here, can I get a Steam Key please?
LB [DE]
steam key please. 😢
Sc4n
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choco
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Lemrethh
Found your Demo on Itch and loved it. Please would you send me STEAM-Key. (I sure hope this works, since I am from Germany)
zombiefreak
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Kenny G
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wee
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as
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Rem0ving
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Rodent
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qujmtum
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Solaire
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maybe1sec
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Castawayward
Greetings! I've been silently following Project DPS's development for a while now, so I'd figure I chip in. Best of luck with development! (also, could I get a Steam key please?)
S. H.
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soulfor
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brukowski
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Pablo
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kyley
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The redstone Human
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Jin
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Anonymous
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salamidiedickwurst
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Wretch
Hello, I'm new here. Looking forward to testing
FaMa_Tarapax
me 2
Lord
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fridayfoxxy
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Poteto
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Darce
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PhatsM
new as well, ty
Akira Nakauchi
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venator
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Dynablade
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1antuur1
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An Cao
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Verpellyon
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WA RIN
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Toxilus
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Hitnrun
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Astrix
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Роман Александров
Hi, I'm a beginner and I want to get a key. I tried the demo version and was impressed, it's a cool game
Tanwa Saengow
I tried the demo and it made me decide to become new member.
deb04
Hello, I'm new, I'd like a key if possible ? I tested the demo a bit, and it's really cool! It's already quite playable (so I wanted to help a little). Good luck with your game!
Max
keyyyyyyyyy plsssssss!!!!! 🥵🥵🥵
Леморат Кусок
hi, i'm new. key need
The Abyss
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lonelywolf
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Egon K
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wsnb
I'm a new supporter at the Standard tier, can I get a steam key?
bspined
I'm glad you enjoyed it. And thank you for the detailed feedback! The burst gun became quite fun with the ability to throw a bomb mid-fire. Before that, it was a bit lackluster. It's a good idea to provide a selectable room for upgrades when you reach the required conditions. I'll try to do it like that next time. You can increase the number of skill rerolls with implants. I'm not sure if that's what you're referring to. I think I need to make the levels a bit more detail, with wet tiles, cracked floors, etc., but I'm a bit overwhelmed. I'll try making it after I've finalized the gameplay a bit more. I think it's still pretty rough. I'd like to add more suits, cosmetic items, and scenes, but I'm solo dev, so there are limitations. 😭
KCoil85
Super fun. My feedback for the moment: —I ran out of things to collect T-T —Burst gun tends to max out critical chance long before hitting 8 crit chance mods and then the weapon needs 8 weapon damage mods to evolve, which I learned by accident but I'm not sure if it is explicitly stated anywhere. The gun is also totally badass. —It is too difficult to evolve skills. Collecting 8 of the same upgrade is challenging enough. Upgrading to 8 and getting the required item might not even happen in a dive if the drops aren't good but this is fine. Meeting both of those conditions and then having to find a upgrade station that has the upgrade has been extremely frustrating. I am not sure what the fix is but my suggestion would be to have a special upgrade station appear as a room clear reward if a skill is maxed and the required item is in inventory. —It would be nice to be able to banish skills that are undesirable for a build at least a few times to make rerolling more effective. —It is really hard to see dark things over the wet black floor tiles. —Thank you and I look forward to the future updates and more scenes.
bspined
No, not yet. Steam hasn't allowed me to create a public store page.
Theogrim1992
For some reason I'm not able to even find this game on Steam (probably because I'm located in Germany). I just signed up with a membership. Is there a different way to download/access this game?
bspined
hmm.. I've never had that happen before.. Is there no dialogue? Try pressing esc and selecting give up.
Nobody
After the update installed I can't get it to start a new dive. The first room seems fine but the kiosk doesn't do anything to start the first wave. The big red button also does nothing as far as I can tell.
NightRaiderXd
Just recently subscribed, when you have time can I have the steam key?
bspined
Thank you! It was worth the headache of making it! I'm planning to gather feedback and set a time limit this time. I think the time limit was a bit tight because I was trying to keep the game to around 20 minutes. I'll be working on the scenes one by one. Since I'm working on three characters at the same time, I feel like the story is disorganized, so I plan to finish Irina's first episode and then move on to the next character. Thank you again. I hope you enjoy it. Feedback is always welcome.
Purple Witch
Okay, right off the bat: Reeeeeeaaaally amazing work on the UI rework. Seriously. It. Is. AMAZING!! :D The rooms are nice to go through, the flow is very good. only problem for now: the timer for the rooms can be short, when there are a lot of enemies (I had to race against the clock to kill 500 enemies in a room while everything was on fire xD). But the upgrade system for the perks, the list of upgrades being shown in the upgrades menu, this is REALLY fun! The new rooms are very nice, it's cool to have that variety in the environment, as well as more pieces of furniture, it is very well fleshed-out! Seriously, the GAMEPLAY is amazing! I can't wait for more scenes with the other girls (give Kyra and Nekhbet some love T_T), when you have the time, of course. This update is SUPER FUN to play with, BSpined, I love your work, but this update feels very good to play. Congratulations on the perks, the new rooms and all. I hope you'll remember to take care of yourself and take some breaks when you need it! Your work is fantastic! <3
TiviiMonjo710
This is so fucking good