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Combat Rework Poll 2

🕑 Added 2025-02-11 18:21:35 +0000 UTC

Comments

Fulminato

strongly agree. changing only the numbers mean change nothing.

A. H. W.

It doesn't relate as much to the actual combat mechanics, but having notable enemies you fight talk more during the fights would probably help. Even if it's just "After Boss loses 50% HP, they say 'I won't give up that easily!", something like that might help blend the combat and the story a bit more. It should feel like the player is fighting Edar or Erina specifically as opposed to a spreadsheet of numbers behind a sprite.

Dialkaso

idc about the numbers, what i realy want is that i can either take all companions for fights or choose 3 in the Castle. The first would be cooler but would look like i throw a zoo at my enemys instead of fighting myself. while the latter will not show any power increase instead just new Companions and if that is the Case there WILL be better and worse characters, maybe sometimes you are even forced to play with one and throw one you like more out. tbh i skipped through the combat because it wasnt interesting but that was no issue as that wasnt what the game is about. i shouldnt struggle killing slime no. 2894. Bossfights do sound interesting, but i think they would be better if i have to play minigames. Combat in this type of game was never interesting imo

Mythloon

A simplistic rework that would only adjust numbers would, in my opinion, negate the entire purpose of doing a combat rework in the first place. As I mentioned in the discord and like you said in a previous post. The combat in this game should serve to help accentuate and support the actual story. Primarily through making important bosses feel strong and giving them moves and abilities to reflect their power in the story. And in that same vein, a combat update would help make your party members toolkits better reflect their powers in the story, making them feel more like an active force. Not to mention as well a combat update would help open up the possibilities of doing things like, giving The Dark Lord new abilities in correspondence with his power ups in the story. The ability to acquire new useful gear though progression. And so on, and so forth.

Buez

Didn't think the rework was needed, but if you're going for it do it big I say.


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