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Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76

🕑 Added 2023-12-07 16:08:49 +0000 UTC
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76
Reason why free-to-use models are often non-reliable - Tech Update regarding WIP#76

Comments

Perfect Deadbeat

Yeah well, I'm not in a position to bitch about free assets or anything but I wonder what's the thought process behind those creations when you can't do much with these at all, be it posters or animations.

R. Dunbar

People have been trying to sell these render models for years, giving us the idea that we could save copious time and effort by having the digital equivalent of an actor stand-in dropping by for a scene. But in this case it would be some boneless guy pumped so fulla botox that he can't even do simple facial expressions. This one should have been advertised as 'might make a good dead guy model for your next post-apocalyptic script.' I feel your pain.

D G

Thanks for the update. I appreciate all the effort you're putting into this--most of the tech talk beyond "nothing here is made to animate so I had to do it myself" is sailing above my head, but it's an interesting behind the scenes look. Thank you!


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