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Resizing Pixel Art

🕑 Added 2018-06-05 17:14:43 +0000 UTC
Resizing Pixel Art

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Pedro Medeiros

I don't think there's an easy answer to that, but my method usually is trying to find the lowest possible resolution where I can fit the "necessary" amount of details for the main character or some other important sprite, and then keep consistency. The feeling of wanting to increase the resolution is always constant for me, I think it just means you are pushing the resolution to the limit, which is a good thing.

Pedro Medeiros

Wow this paper is reeeally interesting! I need using this thing soon :D

Great tutorial :). I wish to pick up your brain on a question though. Say you are working on your own game in your garage, and so there isn't any rule to what you can or can't do. You just want to have something good looking but also realistic in terms of amount of work for one person. How do you go about choosing a resolution ? I found it pretty hard, I always want to draw big to include all the nice details, but then when I draw something bigger, I always find myself "constrained" by those limits and wonder if I shouldnt increase the res again... very annoying feeling. Anyway, what's your approach to this ?

Matej 'Retro' Jan

Wall of text is great and the examples are just stellar! By coincidence I also came across this research paper yesterday: <a href="http://cgv.cs.nthu.edu.tw/projects/Recreational_Graphics/PixelLineAnim" rel="nofollow noopener" target="_blank">http://cgv.cs.nthu.edu.tw/projects/Recreational_Graphics/PixelLineAnim</a> Seems to be good for keeping the lineart clean. Haven't seen it implemented anywhere yet though.


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