Occultist v0.9
🕑 Added 2020-07-22 07:40:25 +0000 UTCWe are pretty close now folks. Of course, 1.0 will not be the end of its development, but at least that'll open the floodgates. I often say that around the 1.3 is where a class is usually fairly solid, but I think at this point we have a clear structure for the Oracle, Shaman and Witch, and there's several playtesters playing each of those subclasses.
The Change Log is as follows:
Change Log 0.9
Oracle
- Clarified Prophecy
- Changed Revelation of Battle.
- Added Rite: In Flames of War
- Added Rite: As I Burn
- Added Rite: All Living Things
- Added Rite: Mystery of Thought
- Added Rite: Revelation of Thought
Shaman
- Manifested Spirits can now be recalled.
- Clarified Call Spirit and Empowered Spirits wording.
- Added Rite: Avatar of Elements
- Added Rite: Primal Storms
- Updated Fury of the Flames
- Updated Piercing Cold
Witch
- Added Rite: Cult of of the Moon
- Added Rite: Evil Eye
General Rites
- Added Rite: Blood Magic
- Added Rite: Lost Ritual
Spells
- Changed many spells (previous update to spells)
- Nerfed Walking Hut considerably.
- Nerfed Befuddling Curse considerably.
- Buffed Binding Curse
- Ice weapon, Fist of Fire are now cantrips.
- Added Burn, Freeze, Decaying Touch, and Impact cantrips.
- Added Nauseating Poison
- Added Earth Ripple
As always, let me know any thoughts and feedback :)
Comments
KibblesTasty
It's intended to give you expertise in a skill you are already proficient in, let me update the wording. If you aren't proficient in any of them (unlikely but possible) it should probably give the option for just getting proficiency in that skill. Good catch, will update. Thanks! :)
Sam O'Brien
Hey! Quick question about the lv. 10 "Traditional Expertise" (asking because I'm currently playing a lv. 9 Shaman) - is the intention to allow you to choose a skill you're not proficient with to begin with, or just to bump one of those skills from proficient to expert? I'm really enjoying the occultist so far! Thank you for such a fun/different design!