KibblesTasty
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Crafting 3.0, Alchemy Update 2
🕑 Added 2020-09-27 04:56:04 +0000 UTCSo this is probably where I wanted to be at the last update; Alchemy isn't "done" (and won't be as I'll be adding new stuff as long as crafting is a thing I'm sure :) ) but it is a little more complete and functional.
- I added a handful of new potions, and rebalanced some of them to what I use in my games.
- I added a few oils (burning oil, flametongue oil)
- I added explosives in a new table using Alchemy.
- I added another page of locale based reagents.
- I cleaned up a lot of the mistaken carry overs on Poisons and made Poisoncraft functional in the new system.
- I updated and cleaned up a lot of minor items... more to come there.
I'll aim for one more update this month on the Crafting system. If anyone has generally usability suggestions, let me know. I think the system is fairly solid right now, but I do worry about approachability and making it easy to figure out how to do what you want to do with it.
Comments
Codex
Looking good! One note, though, is that the table for explosives is labeled as magical ink