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Poll: Does crafting need a "Crafting Roll"?

🕑 Added 2020-11-06 01:21:51 +0000 UTC

Comments

I personally like the concept of crafting rolls and potentially failing to craft something. Maybe there is a chance to make it more dependent on the equipment used, like bonuses on the crafting roll. If you use your mobile Smith's Tools the added bonus is minimal, but if you get a local smith to let you use his full-fledged smithy, the added bonus makes it really hard to fail, at least for a trained smith. For everything arcana related I'm sure you could find something similar.

Eliot

Rare materials are hard to work with, and even a skilled surgeon has a chance at failure even if they have all the tools. Same with ores and smelting, sometimes it just is no good. I'd make the chance very small mind you [depending on your skill], like 5% or less if at high skill.


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