Crafting 0.3 (the third beta) - Blacksmithing, Poisoncraft, Alchemy, a bit of a mess.
🕑 Added 2020-11-27 06:58:49 +0000 UTCSo this is a bit of a mess. It's largely functional, but this is definitely sort of hacked together right now. I've been working on this a lot, and I have a lot of versions floating around; I've tried to unify this into a coherent thing, and I think this is largely the system I'm going with, but it needs a lot of polish.
To be honest, I think Crafting has been a major challenge just due to volume; by the time I get to the end of a version, I already have to start changing the start of a version, and this means I almost never have a consistent complete version. I am going to try really hard to flesh this version out complete before iterating more so that I have something to share more consistently. I wanted to give regular updates, but honestly, the updates were mostly confusing as different systems were working different ways.
Here's some highlights:
- We are back to d20 for the crafting roll.
- There is still a chance of failure and a crafting roll, but the penalities have been softened, particularly for Blacksmithing.
- Critical Failure and Critical Success are gone.
- Poisoncraft is split out of Alchemy since it has a separate tool.
- Blacksmithing has minor crafts integrated into it, as well as the template for custom gear.
- The items have been partially overhauled; I've kept mostly to RAW where possible, but made a few tweaks where I had to and started to add in my own stuff; more stuff will be added in the future as per the poll on it back a few months ago.
- The costs are close to RAW. I've tried to make it compatible to RAW PHB prices where I can, and I'll include my pricing in the appendix.
As some of you are aware, Crafting is one of the three things I plan to include in the Kickstarter book (Artificer, Psion and Crafting being the three main pillars). Of those, Crafting obviously needs by far the most work, so we'll be seeing more updates on it as we go. The next thing to expect is Enchanting to be added back in; probably early next month in the next update. There will be little updates cleaning things up, but I won't pulse out that as an update each time.
Going to be honest, I am updating at this point less because I think this is a polished version and more that I realize I really have to update more consistently on this, so I will try to do so even if I don't think this will be polished in its presentation forms until 1.0 (which will launch here on patron for patrons separately from the Kickstarter, no worries there). This project has just been really big; I had a lot of playtesters for this, and ultimately I think that ended up dragging me in a lot of directions; it was a lot of useful feedback (and I'm still very happy to hear any feedback and thoughts as we go forward) but I also think its been a learning experience on processing bulk feedback like that.