Woodworking and Updates!
🕑 Added 2021-02-19 09:32:59 +0000 UTCHey folks; as promised, wood working is here. It is not perfect, but wanted to get the system in.
I've also refactored Leatherworking a bit to differentiate between rawhide, tanned, and boiled leather, and largely made the process of converting hide somewhat more difficult; it's a bit inconvenient, but I think makes a bit more sense (after all, you cannot make armor out of ore either). Converting hides to raw hide or boiled/tanned leather might be something you delegate out to an NPC, but can do yourself if you have a bit of time (its still faster than "realistic", but a little more balanced).
...I also spent quite a lot of time looking into how leather is actually made. The strange things I do for D&D.
I've also starting bringing in the DMG poisons; originally I thought those were not SRD, but they are, so I will directly port all of those.
I added a few more magic items as well.
The next update will be the materials update, bringing together all the material section into a comprehensive guide for gathering, salving, harvesting, etc. Should be quite a bit easier to use.
Target for that is end of next week, but we'll see a few things between now and then. Next up (tomorrow) will be a subclass or two for the book :)
In Other news while I have you here:
- Kickstarter: Pledge Manager should go out next week. Kickstarter says they've sent the money, so now we are waiting on banks.
- Stream: I'll be streaming on Twitch tomorrow, at 1pm PST. The second half of the Inventor classes. Much rambling. We'll see. Also any questions folks have.
Hope everyone has been having great games, and let me know if you have any questions!
PDF Version:
https://www.gmbinder.com/pdf/-MGivvBo5k0a2tjzWX4l/crafting-30.pdf
Comments
KibblesTasty
Don't have a great answer for you yet, to be honest. Let me give this some thought. I haven't actually done much crafting with magical ammunition yet, but it's on my to-do list. I'll try to include some ideas for this in the next version of crafting (should be this coming week).
Marc Wilebski
what would you say a good dc for crafting +3 ammunition would be? i was thinking dc 35 for a baseline and then being made easier based on materials and quality of the workshop
KibblesTasty
Ah, no, not yet. I need to add that; should be included in the next version.
Dustin Bodin
I like the woodworking rules, but I haven't noticed if it's spelled out what the statistics are for a composite longbow. Is it somewhere else in the document?