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Sunbeam - First Playtesting Release

🕑 Added 2024-10-08 19:22:27 +0000 UTC
Sunbeam - First Playtesting Release

Comments

MADLAD3718

Glass should no longer prevent mobs from burning! The solution I came up with actually involves using recursive ray tracing to follow the path light takes through glass before it leaves the block, so it should be as physically accurate as possible.

MADLAD3718

This problem is a lot less straightforward to solve than direct sunlight, since sunlight is refracted twice as it enters and exits a glass block. It'll take some time to fix it but I definitely will publish an update with a solution eventually. Thanks for bringing this to my attention!

Crispy

Just gave a try to Sunbeam, I like the concept! Had a bit of trouble making it work properly on my server but after a few times running/stopping the server it worked pretty reliably. One missing functionality I found so far is that despite sunlight going through it, glass will prevent mobs from burning.

Bill Himmelsbach

Love these addons! Keep up the good work!

MADLAD3718

I've implemented a settings slider for selecting support for the default, infectious and interstellar BetterRTX presets, with more to come soon. Your issue should be resolved if you match the setting value to the preset you're using!

Crispy

I did just that - copied existing world from server to PC, added pack in-game, loaded world once, copied back over, works like a charm. Thanks!

MADLAD3718

I think this is because the infectious preset uses a different sun path than the default BetterRTX presets, which the addon is designed for. I'm going to look into designing subpacks which with be configurable in settings before entering a world to account for this. In more technical terms, Sunbeam expects an azimuth rotation of 0° and a zenith rotation of 45° on the sun path.

Nils

It stops mobs from burning at all for me, no matter if theres direct sunlight or not. I'm using the infectious preset on the newest version.

MADLAD3718

I've always just set up the world in the game with addons applied and then transferred it over to the server. I think looking into how modern worlds store addons might be a good idea. I unfortunately don't have any experience with Ubuntu dedicated servers.

Crispy

Cool stuff! Question: Would you happen to know how to install these recently released addons onto Ubuntu dedicated servers? I’m following FoxyNoTail’s tutorial but it seems 1.21.31 (.04 server version) lacks the valid_known_packs file, and even adding it manually and doing the rest of the steps doesn’t make the packs work. Any insight?


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