Defined PBR - Total Remaster, Armored Paws & Future Plans
🕑 Added 2024-04-24 21:19:57 +0000 UTCOver the last several months I've been working hard on strictly defining a consistent design philosophy for every single PBR texture in the game. Basically every texture in the pack has has been through some sort of remastering/remaking process. This update finally brings everything into a unified artistic direction, and I'm super excited for all of you to try it out!
I have also included support for the new wolf variants as well as wolf armour in this update!
As for the future, this next iteration of the pack is actually planned to release once I have built in native support for the new Deferred Rendering Pipeline. This will allow the pack to be properly utilized on hardware that doesn't support raytracing acceleration, while attempting to provide visuals as faithful to it's RTX version as possible. So far I've mostly completed PBR support for entity textures, so you can actually check it our for yourself in the preview versions! The breeze should also have all of its rendering bugs fixed with this update.
This post just counts as sort of an in-between update to the pack, so I'll only be attaching the main mcpack file for download. Over the coming months I'll finally be publishing my additional projects as well, so keep on the lookout for Chroma Tech, a new dynamic lighting addon, and if things turn out well I'll be publishing the discord proximity voice chat system as well!
As a final note, I've updated the BetterRTX presets for 1.20.80 compatibility, and you should be able to install them from the installer script just like normal. Be sure to leave any feedback on the new Defined PBR textures here!
Comments
MADLAD3718
It's likely due to a recent game update. I'll let you know once I have the fix updated.
Jeremy Herbison
Not sure the cause specifically but i just noticed horse armor doesn't show. Missing textures? RTX thing? Something else?
MADLAD3718
I'll look into designing a fix for it. In similar news I've begun discussing the creation of an open source RTX bugfix resource pack, I'll be updating the page here when that's ready for public release
MADLAD3718
Should still work in the latest version
tyler kaiser
Is there any thought on making it where we can see the banner on shields with this texture pack?
Jeremy Herbison
would be great to get the glowing ores updated to 1.2.1. Or can we just use the 1.2.0 version with this?
星宇 龙
nice pbr texturepack
Apex Agar
the copper looks amazing especially the lamps
MADLAD3718
Yep! Defined PBR is going to have Deffered support built right into the resource pack. I've already tuned the sun colours and intensity to nearly match what you'd see in BetterRTX.
Fabian Schmiege
So if i understand it right you want to get Defined PBR to work for all Plattforms. So that means if i have a RTX Card and want to use your Pack not in Raytracing but in the Defered Pipeline, i can do that Right?
MADLAD3718
This should be all you need to download for the new updates in the pack!
Tristin Claridge
Hello, do I just download the file included in this post or should I download anything else
Jeremy Herbison
looks and works great! Thanks for your hard work