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Vol. 6 - Captivity - Chapter 25

🕑 Added 2019-12-09 23:52:44 +0000 UTC

Comments

Deathburn

Thanks

Joe

If there’s high amounts of ore on the surface wouldn't it follow that there would be similar if not higher spawn rates in the dungeon. Most adventurers I would imagine would only focus on grinding. With how he can clearly see ore deposits from a minimum of 20 meters and damage the walls of the dungeon. Most likely with his crazy stats. Kind of creates a situation where he could potentially find a combat/exploration route to come across crafting materials. Much higher level stuff in dungeons. Exp clearing monsters. Constantly new cave walls to peer into as he walls around. It would be like a slightly less broken version of a xray hacker on minecraft. Only issue is that only covers metals. Crafting requires sooo much more variety. Oh sweet forest biome styled level give me all the plants, wood, and herbs. Ancient ruins with broken high level artifacts made from rare materials turning to dust. Salvage/combine similar materials with transmutation into usable quantity’s. Even with all this near exploiting skill synchronization. Imagine how broken some path of exile builds can get. However, he’s only 1 person. Every player and guild will definitely figure out similar but far weaker methods. Most likely they are already researching them.


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