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[HS1] Asuka - Tekken 8

🕑 Added 2024-11-30 19:00:09 +0000 UTC
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8
[HS1] Asuka - Tekken 8

Comments

73lac7c

No, I didn't get a chance to fix this issue. It's bigger than a simple material change, as Fool Boy says. I would essentially have to completely redo the head, as adding a mouth capsule would increase the vert count, breaking all of the head morphs.

Ryonani_FC

Was this ever fixed, btw?

Ryonani_FC

Can also confirm this is happening to me as well.

FoolBoy

just reverse reflect the head inside is still better than nothing xD why is there no mouth capsule to begin with, seems like a reappearing issue recently (like said, Karlach the same & dunno who else) ?

73lac7c

You are overthinking it. While what you describe would work if the faces were reversed (not sure why they would be), there is no mouth capsule mesh so there is nothing to render. Basically a hole

FoolBoy

would be easier to have the skin shader backface the texture by default, HS2 has it, but i wouldn't know how to do that in HS1

VioletRose9393

The upper head looks big, tried different hairstyle and the head popped out lol but i could setting the height of the eyes since its connected with the hair so no big deal

73lac7c

What issue are you having w the hair?

73lac7c

The eyeballs can be adjusted using the standard eye sliders. I can add a submesh, such as a half-sphere "mouth socket," to the head file. However, I can’t merge it directly with the head mesh, as that would break the morphs.

VioletRose9393

Great, like FB said, althought have a little problem with changing hair, but i managed to set here and there xDhopefully Lian Shi (DW8) or Jun Kazama 9(Tekken 8) next for HS1 model, currently working on my Visual Novel and most of them are using your models lol

FoolBoy

her eyeballs are little too deep in, one can correct that somewhat via HSPE/bones. The bigger issue is (Karlach has the same issue) the mouth inner has no covering texture/mesh-invert, you can see right through when you open the mouth.


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