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Lowpoly vs highpoly

🕑 Added 2020-12-20 23:12:17 +0000 UTC

Comments

Strange Storyteller

Thank you for your comment! And I suppose I should take as a compliment the fact that you think I'm trying to go lowpoly, since my cc is lowpoly already. At least that may mean it looks good enough.

XXXTigger

I actually voted for High poly myself, because I have found it is prettier and more realistic, but as the person said above, and Well put btw, I have also seen many creators who if they put the time in, can make amazing work with low poly. I am on an laptop, granted I have updated it so it can handle the beautiful creations on my computer,. I have not had any issues yet, with it being high or low poly, but I have heard the horror behind it. So I just want to thank you for even giving this a second thought, that you are caring enough about us as the downloader to even attempt to go low poly with your creations. So basically I am saying create what you can! Do the wonderful job you are doing and We all will love you for it!

Strange Storyteller

My! Thank you very much for such detailed, structured [ and also so nice ] reply! Ofc high polycount is not an obvious sign of a good quality. Sometimes it works the opposite and reveals the creator's inability to reduce their own [ and in some cases someone else's ] mesh. But since I'm not going to hit my own head with a hammer to forget everything I've learned so far, we're talking about decent polycount where every extra poly is working to make the object more realistic and good-looking on close up screenshots. On the other hand, I don't mind spending time to make my stuff more useful for everyone, including people with average computers. Because it's a practice and because I like making things better in general and because, since I share my CC instead of keeping it for my own use, I should consider not only the capability of my PC, which, due to the specifics of my job, is quite powerful. However, I can't call it a little work actually. Sadly there's still no any neural network that would "decimate" a highpoly mesh just by pushing one button, and retopology sometimes can be most difficult and most tiresome part of the whole process. Sometimes not, although. But I really enjoy CC creation, so I'm ready to put some extra efforts - if it makes sense. And that is exactly the point of this poll - not to make things easier for me [ bc tbh I'm bored by easy tasks and for me those options are equal ] but to understand my audience preferences and to find out a right way to improve my cc. So many thanks to you and to everyone voted - your feedback truly helps a lot!

Elizabeth V.

I'd absolutely prefer lower poly items, not only because I trust your quality to begin with regardless of polycount, but there are other reasons. 1. Polycount doesn't always mean quality. I've seen lower poly meshes that look absolutely wonderful. I know it takes a little extra work in terms of decimating the mesh, then tweaking the normal and specular maps to imitate a high poly appearance. But I believe it's well worth it. 2. Items that still look great and are low poly mean that I can use more of them at once without worrying about my graphics card! In short, that means more of your CC in my game! I think people in general really appreciate the care that you take with your CC regardless of the polycount. And what most people want to see is the polycount listed in the download page. There are creators out there who aren't honest about the polycount in their CC being astronomically high. Thank you for posting this poll to hear what people think! (I've been intending to resubscribe to your Patreon now that I have a job and extra income. This poll makes me even happier to do so!!)


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