Witch Hunter 0.23.2 (hotfix) is release for 10$+ patrons!
🕑 Added 2024-11-14 12:22:03 +0000 UTCHello again, not all bugs were fixed in version 0.23.1, so keep another version with bug fixes, hopefully the latest for this update.
What has been fixed:
Fixed a bug when the game crashed when trying to call Cornelia
Fixed some typos and errors in the dialogs
You can download the version with corrections here
Changelog version 0.23 is here
The cheat code for opening the gallery is here
Also don't forget to subscribe to our Discord channel
Thank you for your attention and support!
И снова здравствуйте, не все баги удалось пофиксить в версии 0.23.1, так что держите еще одну версию с багофиксами, надеюсь последнюю для этого обновления.
Что исправили:
Исправлен баг когда при попытке позвонить корнелии крашилась игра
Исправлены некоторые опечатки и ошибки в диалогах
Версию с исправлениями вы можете скачать здесь
Чит код на открытие галереи здесь
Также не забывайте подписываться на наш Дискорд канал
Спасибо за внимание и поддержку!
Comments
Guy This
Using 23.2 and my progress won't save. Loading any new saves just takes me back to the start of the update.
Cracker108
soon
Cracker108
have you used the save from 0.23.1?
drumSNIPER
Trying to progress story, still having issues with the bugfix? ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/interface/phone/screens/phone.rpy", line 4, in File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in AttributeError: 'Phone' object has no attribute 'lock_exit' -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/interface/phone/screens/phone.rpyc", line 4, in script File "renpy/ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/interface/phone/screens/phone.rpy", line 4, in File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4055, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 476, in visit_all callback(self) File "renpy/display/core.py", line 4055, in root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/screen.py", line 487, in per_interact self.update() File "renpy/display/screen.py", line 680, in update self.screen.function(**self.scope) File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in AttributeError: 'Phone' object has no attribute 'lock_exit' Windows-10-10.0.22000 AMD64 Ren'Py 7.6.3.23091805 WitchHunter 0.23.2 Fri Nov 22 12:06:59 2024 ```
Matt Thompson
When will this be available to $5 subscribers?
Bailey Snook
Yes trying to continue my existing save to continue my story.
Cracker108
maybe you're trying to do this by saving what you did in 0.23.1?
Bailey Snook
Still having an error whenever i use the phone button. Can't call or check quests the game just errors. [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/interface/phone/screens/phone.rpy", line 4, in File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in AttributeError: 'Phone' object has no attribute 'lock_exit' -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/interface/phone/screens/phone.rpyc", line 4, in script File "renpy/ast.py", line 1138, in execute File "renpy/python.py", line 1122, in py_exec_bytecode File "game/scripts/interface/phone/screens/phone.rpy", line 4, in File "renpy/ui.py", line 299, in interact File "renpy/display\core.py", line 3582, in interact File "renpy/display\core.py", line 4055, in interact_core File "renpy/display\core.py", line 684, in visit_all File "renpy/display\core.py", line 684, in visit_all File "renpy/display\core.py", line 684, in visit_all File "renpy/display\core.py", line 684, in visit_all File "renpy/display\screen.py", line 476, in visit_all File "renpy/display\core.py", line 4055, in File "renpy/display\screen.py", line 487, in per_interact File "renpy/display\screen.py", line 680, in update File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in AttributeError: 'Phone' object has no attribute 'lock_exit' [/code]