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Jikage Rising v0.07c Patron Release!

🕑 Added 2019-11-16 08:36:29 +0000 UTC
Jikage Rising v0.07c Patron Release!

Comments

Smiling Dog

Ah gotcha, found it and fixed it!

A Literal Rabbit

An issue I've been seeing in this version is the "what will you do?" dialogue line in a battle before you attack an enemy shows up twice. Should be easy to correct.

Smiling Dog

Ah I was just getting a post up to get some feedback! Having other characters involved is definitely possible, but might not be the main cast though, or at least not directly. The idea of having the village react is a pretty cool idea tho!

cody skater

i was thinking about it at work and while i don't want to bombard you with ideas i think i had a decent one. maybe you can add some non target characters to interact with like lee to help make the world feel more lived in and you can do something like put him under your control or befriend to learn something like leaf hurricane that does like 1.2 times a basic attacks damage. something along these lines would do some double duty of making the world a little more real and give some skills to use. cause at the moment there isn't much worth using other than the stun.

cody skater

i would say being able to walk around the world and interact with everyone even people who are not your targets is part of it. and how everyone had a schedule they followed over a week regardless of what you did unless you did something that forced them to change it. and probably the biggest aspect is in nano control you could see their inner thoughts and that really helped sell their character and make them feel real. i get that these characters are pre established so there so much you can do with them but maybe for level 4 or 5 you see how they felt in the backround about the protagonist.

Smiling Dog

I see! Thanks for the feedback! I was actually pretty concerned about the combat system being uninteresting, it's a pretty big concern for me to be honest. About the role playing aspect being much worse than that of Nano-control, could I know what is giving off that feeling? Any suggestions that you feel might help with that aspect? The number squish can definitely be implemented, I could actually have a skip function for the battles, just hadn't quite gone around doing it just yet due to time constraints.

cody skater

not really sure where to put this so ill just put a bit of a longish review of this here. compared to nano control the role playing aspect of this is much worse instead you have the combat system. and simply put at the moment the combat system is pretty boring and almost feels irrelevant i would suggest some focus on that cause at the moment progression feels a bit hollow. you actually have a very similar setup to persona so it might not be a bad idea to see what elements made that game good put your own style on it. at the moment i think a number squish might be in order to make the casual combat quicker and find a way to tie the combat aspects and the control levels together . like gaining higher levels of control will give you more skills while certain levels of control require a battle of some kind to progress. i get this is a work in progress and you may or may not be thinking about these things but i just wanted to share my thoughts on it. keep up the good work and i'm looking forward to the next update. :)

Smiling Dog

Oh, it should be automatic for this game! Is nothing showing up when you try to load the game?

Nightslayer888

Hey Smiling dog How do i transfer my save data from my V0.06c Data to V0.07a game or will it be easier to just start again??


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