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Lifelong learning

🕑 Added 2024-01-24 17:52:49 +0000 UTC
Lifelong learning

Comments

JD

For me, the reason why it felt like there was a lack of choices is because the quests seemed like they were set up for them. Every quest had a good quest giver, and a "bad" antagonist trying to get them. I was surprised they didn't have options to sell out the waitress to the noble or get the slave purchased by someone else as alternative means to get the information we wanted.

WannaFlyWD

This is a great point. Seen way too many promising games become a mess or never finish cause they tried to both be super long *and* have a ton of customization.

Mysterious Girl

I wouldn't read too much into the "we want more choices" result. More choice is better if everything else is equal, but everything else isn't equal because there are tradeoffs involved (diverging choices = split dev time). But the way the question is worded makes us select either 'more choices' or 'less choices,' and if its worded like that most people will take more choices because they aren't necessarily thinking about the tradeoffs.

Iztari

This is true, my first playthrough of the game was when the beginning of the Reign of Jess came out, so the difference between chapter 3 and chapter 5 is that I played ch3 with the rest of the game. For ch5 I only played that part as everything else I have played already. I think once the full game or at least future content is available this chapter will not feel short.

Dee_Zee

I wanna expose sominthig that i was not thinking before cuz i voted to have more choices but now that i'm solidating the experience into my mind i'm preatty sure that the way i'm experiencing the game is influencing that sentiment since a relativley short segment with no choises expecially when you are not controlling the main heroine is not something that i would be against in a full game


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