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Reign of Jess Retrospective

🕑 Added 2024-06-20 00:25:33 +0000 UTC

Comments

Mysterious Girl

Did someone say more humiliation scenes for Miss Paris?? I'm in. Also yeah, a 'game over' where Jesse wins was sorely missed (especially given there was a game over where Scarlett wins).

Mysterious Girl

I agree, I prefer bratty Missy (not necessarily domme or rebel, but at least defiant). It was very strange how Missy just gave up and went totally spineless when 'the player' wasn't around. Apparently she derives her entire backbone from the player?

Mysterious Girl

I think it was too long, but only considering it was in a random town with one-off characters. I don't think you strictly have to 'stick to school' but I think you should at least 'stick to town.' I agree there was no way to 'square the circle,' but in my opinion the mistake was putting the story into a place where you felt like it HAD to be rolled back or nothing could continue.

denthad

my only gripe with the reign of jess was not allowing misty to fight back at all even after abbie had left. im not a fan of having the character ive played to act a certain way, completely 180 and act the complete opposite. if we were still allowed to make choices for misty, mine would have made jess's life a living hell, biting, kicking, pulling hair. even if it means she ended up blood and broken by the end. the way i was playing misty was someone who even if she went down, she went down fighting the entire way. overall i didnt mind it because i got to have my revenge on jess in a rather brutal fashion, but i still feel like jess deserved to suffer more. i would have made misty's revenge a hell of a lot darker and more brutal. All this to say, Pls give us more options for Evil Dom/Rebel misty, i cant be the only one who likes to play dom.

Jacob Freeland

Also, this isn't related to the chapter, but this seems as good a place to suggest it as any: I think it would be a fun little detail if a Missy who doesn't take the blue pill could keep the slave collar that Jess bought for her and wear it as a sort of trophy. It could be an equipment item that gives a smallish defense bonus, since HP is really just morale, and now Missy can always say to herself in a fight: "I survived Jess's torture, and this is nothing compared to that!"

Jacob Freeland

I felt like there were too many sex scenes in chapter five. Every time I accomplished something, I was pulled back to another, and it got to the point where I was thinking, "This is tedious, I just want to get on with my mission!" On the other hand, chapter six could have comfortably fit another one, maybe two. Chapter six is definitely closer to the right amount though, IMO.

rhys

id like to clarify why I clicked the reign of Jess was largely a bad thing I don't mean I didnt enjoy Jess doming Missy its the opposite I clicked it because I was hopping to spend more time with jess and Missy in other words I wish part's two and three were more like part one so if it remains the case that im the only one who has clicked largely bad that is the reason why

mitch

I really liked chapter six. Despite the fact I prefer to play as a dominant Missy I do not mind seeing her being dominated. Especially if we can get revenge :-) I was not a big fan of the mind-wipe mechanic it felt very convenient and far-fetched and made the whole saga feel like it had little weight behind it. however, I do understand its reason for existence. So I am not too mad about it I just hope going forward there are better ways to end chapters. However, I would definitely like to see more choices. I guess that is why I prefer the side content over the main content because it feels like you have more control over what happens and can actually make a difference. I understand that significant choices may be a little pull off but more smaller choices in our approach of the chapters would be great. Overall I do like the way this game is going and am very excited for Act 2 and everything else you have planned. Keep up the good work!

Trinian

Don't worry, I've seen where trying to please all the people all the time leads, and I have my clear red lines around my creative vision ^^

Frank Baum

I highly appreciate your efforts to listen to your supporters and taking everybody's feedback into consideration. But I also think that you should stay the course of your overall concepts in order to keep the story and the game consistent. For me, it is clear that you have to keep the alternative scenarios limited. And if you need to introduce some sort of "forget everything" drug to recollect different strands then go ahead with it whether it is popular or not. I hope there is still lots to come in this game and that you will continue on the project as you have done so far. As much as I like you to respond to the input of the supporters, I hope you will keep a good eye on what is feasible from your perspective such that you don't end up in an explosion of different scenarios that cannot be handled at all.

Iztari

I think the issue here is that unlike Missy, who can be bad or good base on how we control her, Abbie is good. An example of this is after defeating Scarlett you can try to get Abbie to have fun with her unconscious body and she rejects the idea.

Iztari

"The fact is that I actually have something even more dramatic planned for later in the game" This makes me really excited for the future of the game. Also really excited for the possibility of seeing Scarlett come back, hopefully this might mean more humiliation scenes for Miss Paris. For overall feedback on the update itself I'll leave it again that my only complaints are more of the selfish kind. Wanting more scenes with the bad girls, longer more elaborate game over scenes, and a Jess wins game over scene, but none of this were really needed is just me greedily wanting more. It is nice to hear that some of those are not off the table for future updates down the line. Really excited for Act II.

JD

Mentioned this before, but since this post is more relevant, I'll say it again. For me, it's not just that there were no choices, but that there were a lot of places where there could have been choices. Everyone Abbie helped seemed like there should have been an "easy option" bad outcome where instead of helping the innocent person, we help the "bad guy" to get the same outcome a faster way, at the cost of a bad outcome for the people involved. Examples are: Tell the governess aide at the slave auction the person is a rebel, get the information we wanted from her instead as a reward, and a bad ending for the slave and guard, instead of running around doing a long quest. Tell the noble at the bar about the woman hiding in the backroom instead of helping the hiding woman get rid of her, getting information from her instead. Lie to the woman in the stocks about helping her to get the information, then immediately putting the gag back in.

J P

yeah it was good stuff. I liked the concept of small bad ends. maybe where you could play for a bit of a loop after. I def don't hate the idea of darker.

Ariel Herrera M

I love it, and for that the chapter I feel too short, but if the game continues like this chapter goes for good road.

NobaraAdict

I think it could have been slightly darker. But it was still amazing


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