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"Jill Trouble" Resident Evil 3. +1 mod + 17 addons

🕑 Added 2024-12-16 07:28:40 +0000 UTC
"Jill Trouble" Resident Evil 3. +1 mod + 17 addons
"Jill Trouble" Resident Evil 3. +1 mod + 17 addons

Comments

MartiD

<div ><div><span class="text">she looks badass</span></div><div></div></div>

Dedraz

<div ><div><span class="text">In theory, this can be done, but the quality of the model's animation will suffer. It's hard to explain in a nutshell, but I'll try:</span></div><div></div><div><span class="text">To create transparency, so-called supermaterials are used, these are materials with additional shaders such as transparency, luminosity, animation, etc. The problem is that in Re2-3, supermaterials have a limit of 3 bones per vertex (that's why supermaterials are mainly used for non-deformable objects, such as glasses). A regular material has 8 bones per vertex. Because of this discrepancy, the animation will not work correctly - the character will clip through the T-shirt and vice versa. And if regular and supermaterials are made with 3 bones, the character will turn into Pinocchio. In Re4, there are no limitations for supermaterials, so everything works correctly there.</span></div><div></div></div>


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