New faces, but without facial animation. Are you interested in this?
🕑 Added 2025-10-10 09:38:24 +0000 UTCComments
Dedraz
<div ><div><span class="text">sunshiner, I know this method; I've done something similar, but in 3DS Max. The principle is the same. I made Sheva for RE4 and Ashley for RE2. It looks more convenient in Blender, but it's still not some kind of "magic button" that makes it look beautiful. The method is very complex and requires manual bone adjustments. This is demonstrated in the video. I'm currently developing a new method that will make creating new heads faster and easier. Using morphing.</span></div></div>
sunshiner
<div ><div><span class="text">I don't know if you know this already or if it will be of any use to you, but it is possible to transfer information such as vertex groups and weight paints from the original head mesh to the new one instead of doing it completely manually from scratch; you can find a tutorial on it here: </span></div><div><span class="link"><a class="link" href="https://www.youtube.com/watch?v=PCzFauq3fig">https://www.youtube.com/watch?v=PCzFauq3fig</a></span><span class="text">, hope it helps.</span></div></div>