TOBF Early Release + Chun-Li/Kisarah
🕑 Added 2018-03-20 18:51:27 +0000 UTC TOBF- New enemy: Poison
-Standing Doggy (Victim Anims 80551- 80555, Aggressor Anims 563001-563005)
-Standard Doggy (Victim anims 51402- 51408, Aggressor Anims 50198-52299)
-Remapped Zoom key to the Z button. Zooming is now a toggle with this key instead of using both y and z keys
-Fixed neverending sex bug
-Added Mugen 1.0 Compatibility
-Fixed autozoom on AI control
-Fixed Resist gauge decreasing to negative values
-Changed Resist Gauge color to red
-Toggleable Transparency
-Added Lil' Kuromaru (Camera Sprite/Anim)
- Minor Anim tweaks
Known issues:
No intro anim for standing doggy
Poison's grab is too fast
Chun-Li
-merged with chun-li WP + older chun-li edit for minotaur/kuromaru compat
-added TOBF BJ anim
-added standing doggy anim
Kisarah
-added TOBF BJ anim
-added standing doggy hanim
Let me know if you have any issues with these characters! Check your messages for the links.
Comments
oh, and I will add the second stage cowgirl once i have some free time :)
Hey Crash, it's only partially working now and I haven't actually documented it since it's only for one animation. The implementation is really bad atm (it accesses the victims vars and alters them which is a big no no) so i will continue to work on it in order to bring it to a fully complete status
OldGeneralCrash
Has TOBF second stage enabled ? I can't remember. Also do you think you could add Chun-Li's second stage cowgirl sprite ?
Good catch! I've fixed that, will be in public release in a few days
Now every round with TOBF is gonna be total cluster fu*k, quite literally.....Very Nice~
Dawnstar
Some of the c*m effects show up as green/blue-ish. It's mainly with the big guy piledriver and blue guy doggy.
I forgot to map Y to heal Poison when she is KOed. I added transparency for Kuro as well. I'll send the fix in a few
Karel
Nice! A couple of things, though: Are we supposed to be able to spawn more Poisons? I've been trying different commands (starting with the button that is now unassigned), but none seemed to do the trick; Also, while I really like the mini-Kuro for keeping track of when it is possible to pan the screen, could it be made to become invisible when the guys are toggled to see-through?