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The noodle cometh.

🕑 Added 2016-09-12 16:29:34 +0000 UTC

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tchaikovsky2

Pixologic is about to release ZBrush Core, which is supposedly a more streamlined version of the program. It has a milder learning curve, and it's stripped of some more advanced, non-essential functions (dunno which ones tho). They still haven't said anything more, but there is a possibility that it'll be cheaper (and a lot of people hope it will actually be free, which wouldn't be a huge surprise tbh because Pixologic is love, Pixologic is life). SO YOU MIGHT WANT TO LOOK INTO THAT. Or just, you know, yarrrr.

tchaikovsky2

Excellent! I am working on him a bit more at this very moment! Kinda. Just took a small break, and decided to reply to comments in the meantime. X3 Expect an update soon! :D

Randochi

To own that program... :( very high goal of mine. It's very nice to have such a seamless conversion for modeling. People like me have to work much harder for stuff of that nature in the first picture. Your model looks very nice so far. Maya is such a terrible program to model in. I'm glad i have found a couple other programs, including the one you referred me in the past (Sculptris) then just import the models in later.

Diego P

I'm so excited to see the process on this guy!!

tchaikovsky2

ZSpheres are love. ZSpheres are life. I know how cumbersome it can be to traditionally model organic forms. Maybe you should try Sculptris, if you haven't already? Then you can sculpt a model with all the details, and build the topology in Maya around that. Then just do a projection to generate a displacement or normal map. OTHERWISE JUST GET ZBRUSH BECAUSE HOLY CRAP IT IS MADE OF LOVE AND MAGIC

Graye

I really read all of this, because I am totally unfamiliar with Zspheres and am very interested in them now. I've only ever tried working in Maya with more or less traditional modeling techniques-- which can kind of be a pain for realizing organic shapes with the curves you want! So this is pretty neat stuff. Woo!


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