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Happy Easter! Update v0.4.1 now available!

🕑 Added 2020-04-13 02:50:23 +0000 UTC
Happy Easter! Update v0.4.1 now available!

Comments

AntiZero

It can be fixed by increasing the deadzone in your Steam VR settings. The next build will have a deadzone setting built in to stop this happening.

TheInternal

Encountering a strange issue with WMR via SteamVR. Even with my controllers TURNED OFF, I am apparently getting headset drift. moving forward and to the right. Rate of movement seems to change based on where I look by just a little. Very odd. No drift is occurring in other titles. Just this one. Sammy O+

AntiZero

You'll find your scenes in the \FluidGame\Scenes folder, just copy and paste them to the same folder in the new build.

i want to transfer my scenes and or characters to the new build but i dont know how lol

Got it working. My bad, Sorry

AntiZero

I can't think of any reason the game would cause this, I think it's more likely to be your audio device settings?

The computer is also playing sound along with Vive Headset. This was fixed in the last release...

ScavengerScout

cool cool! ps two words hand animations lol

AntiZero

Yeh! I really want to add this soon!

AntiZero

Yes! It's definitely planned for the future.

ScavengerScout

can u plz make a it so we can color the clothing?

spank

Downloading the new version now. Just wanted to say youre doing great man, youre like a one man development team. Keep up the great work

Booting the game while controllers are switched on helped - I got the pointers. Also "fixed" the drifting in both viewing/movement by switching to teleport mode, but this also is a bit of a bummer since it's way better to be able to fine tune position on the fly, so to speak =)

Hi - again, lol. Suppose it's my fault, but while trying to run this game with a WMR setup, namely the Samsung Odyssey+, I run into several issues - firstly, I dont get a pointer or somehow indication on-screen of my hands/controllers. Also, the zeroing/deadzone of the joysticks seems off since the character drifts and turns in a slow manner. They do work in the sense that I can use them to move around and such, though.

This game runs better than 99% of any vr game out there now. Any change of adding any futa add ons to the girls?

Jenna Twerk - NSFW

Looks so good!

AntiZero

Hey, normally this is fixed by running "UE4PrereqSetup_x64.exe" found in Engine\Extras\Redist\en-us

When trying to start the game, I just get a tiny error message saying "Fatal error!" with just an OK-button to click, and the header says "The UE4-FluidGame Game has crashed and will close". Any takes on that?


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