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[EARLY ACCESS] How Sea of Stars Designed a Water Temple That Doesn't Suck | Design Delve

🕑 Added 2023-10-06 20:59:41 +0000 UTC
[EARLY ACCESS] How Sea of Stars Designed a Water Temple That Doesn't Suck | Design Delve

Comments

William Alexander

Fun video! I like the redesign (but I like the old Design Delve too). I could have used a bit more context in the beginning about why water temples are frustrating (or even what you mean by a "water temple"--sounds like you mean a specific dungeon in a 3-d adventure game as opposed to, say a water level in Sonic or Super Mario). That might have let you get into more of why they're so frustrating. This was a big topic to get into, especially with an interview attached!

saltyD

I thought Grounded did a good job of making interesting Water, Fire, Desert, Grass, Swamp, etc.


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