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[EARLY ACCESS] The Scarily Good Design of Alien: Isolation | Design Delve

🕑 Added 2023-10-20 21:48:15 +0000 UTC
[EARLY ACCESS] The Scarily Good Design of Alien: Isolation | Design Delve

Comments

William Alexander

Limbo and Inside both spring to mind! Both seem to also take a similar approach in terms of limiting visibility, and using sound rarely but precisely to make the game seem scary. I can also imagine a similar tension when designing the challenge of wanting to make players invested and feel like they're about to die but not frustrated by doing so too often.

Brian S

The only thing I know about the game is that KC couldn’t finish it


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