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MMA2 beta

🕑 Added 2019-01-28 11:08:09 +0000 UTC

Comments

Jesse Aldridge

It's all good. I enjoy your level of quality you put into the game as a whole. Bug testing aside, you really do a great job. Just gotta toss those critiques in where I can, or no one ever gets better without 'em. While having a vore focus game is nice, and trying to limit the amount of time a player goes without encountering chances for vore, adding maybe some other things for players to interact or deal with might go a long way. Or the scattering of scenes around as you add them, like one on the west end of the map, another hidden in the swamp by chance, or such. Travel time pads it out and does make updates "feel" larger.

Mysta

Oh, I forgot to mention, I also added a route through the negotiation scene where you don't have to be digested! (Pred only run now possible)

Mysta

Thanks for noting the error! I understand the sentiment, as with many of the scenes I add, more variation will be added later. I wanted to spread out the interactions a bit more, but also didn't want to make the player sit through more non-vore dialogue and wandering about the map than necessary. Also worth noting that I plan to add map backgrounds for the Ogrim prey scene when I make them for a later update (didn't want to rush them in just as a backdrop).

Jesse Aldridge

That felt.... super rushed, and immediately cut off. Only one real option in that, and it also ends in a glitch. Your character model, should you go the easy route, is stuck as Mysti laying down, and only appears when moving downwards.

Exploding Krunchlesnitchles

Okay thanks

Mysta

My bad, I meant Nevi (at the tower beyond the swamp). :)

Exploding Krunchlesnitchles

how and where do we beat devi


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