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Progress Update

🕑 Added 2024-11-23 19:42:29 +0000 UTC
Progress Update

Comments

peng peng

Then fine physics collision will definitely have performance issues. My last sentence means to add labels to different scenes and player actions. For example, if the player is in the intestine, then the AI ​​will be aware that the player is in the intestine. Specific places, such as the pylorus or the esophagus, can also be added with similar special dialogues. If these dialogues are further shortened into short phrases, they can be randomly arranged and combined according to the different behaviors of the player. Then a "wordy" AI can be realized. What I am describing is the principle of a simple AI.

lol

The game should absolutely be using your GPU -- It's being run on Unity. I'm not entirely sure what you're talking about in the last part; perhaps ChatGPT or other similar AI? I don't feel comfortable integrating some AI with this project

lol

That's not planned for this next update, no

NonDescript

Awesome! Keep up the good work!

Xanny11

Are you planning on adding chewing for the giantess?

peng peng

This project really shocked me, it would be nice if there was more text. It seems that there are still performance issues with accurate collisions, but I don't think this game uses my graphics card. I have a 4090+i9 13th generation top configuration. I wonder if I can quantify the player's behavior, turn it into data feedback to the robot, and then output different text segments. I think it is unlikely to make API calls with real AI at this stage, but such simple text matching seems to be possible?


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