Unreal Lust Theory v0.3.6.0.2 is now released for 24$ Patrons
🕑 Added 2024-11-15 14:58:13 +0000 UTCFuture Plans, Updates, and What’s Next:
Hey everyone, let’s get straight to the point. Here’s what’s included in today’s update:
Halloween Event Removed
Thank you all for being part of Halloween 2024! We received amazing feedback, and we’re glad you enjoyed it. You can still replay 2/3 of the quests to complete the achievement by setting your time and date to October and starting a new game. Next year, we’ll make it even better—we can’t wait to compare the 2024 and 2025 events!
Missing Animations Added
We added four missing animations for the threesome golden hologram in Jessica’s Room
Cuddle Animations Added
At your request, we added cuddle animations! One is now available in Megan’s room (bed animations) and another in Elizabeth’s room (bed animations). Let us know what you think—if needed, we can include more in the story
Partial Controller Support
Controller support has been partially implemented. Currently, it works for the main character and the drone. Some main menu settings are accessible with a controller, but we don’t recommend using it just yet. Full controller support should be ready in a few weeks
Czech Translations Fixed
We fixed the Czech translations! If you’d like to help spellcheck or improve translations for your language, contact Seenko on Discord
Pause Functionality Added
Pressing ESC or the Panic button now pauses the game.
What’s Next?
Now that you know what’s included in v0.3.6.0.2, let’s talk about our plans. We’ve been releasing updates almost every Friday—big or small—but for now, we need to pause this schedule. Why? Because we need to focus on Story Mode and finalizing core mechanics. Future updates will be released when we’re ready or if we need your help testing.
Here’s what’s coming next:
Update to Unreal Engine 5.5
This upgrade will take time, as we’ll need to fix everything that breaks during the transition. However, the new version offers significant upgrades and solutions we can’t ignore
Separate Story and Sandbox Modes
We’ll split the house into separate maps for Story Mode and Sandbox Mode. This allows us to reuse the same map without duplicating it, making room for an open-world experience in Story Mode
Player Character Body and Animations
We plan to add a body for the player character with basic animations. (Face and hair customization won’t be available for now, maybe in the future)
Dialogue and Walking Animations
Work will begin on dialogue animations and fixing the girls’ walking animations
New Characters
More characters will be added to the game
New Clothing Options
More clothes will be added to the game
College Location
Testing The college location will be completed and made available for testing
New Locations and Mechanics
We’ll develop additional locations and mechanics for Story Mode
Full Controller and Steam Deck Support
We’re working towards full controller support, including compatibility with Steam Deck
Christmas Event
Prepare Christmas event
“Day 1” of Story Mode
Start on the first day of Story Mode.
There is probably something else that will be added to this list, but for now, you can see why we have to stop with the updates every Friday. We'll try to give you something when we're ready, but our main focus will be the Story mode and giving you the game you asked for a long time ago. We think now is the best time to start it because a lot of stuff is ready for the Story, and your feedback has helped us in creating and preparing for this moment.
We’re incredibly grateful for your patience and support. Every penny earned from this game has gone straight back into its development. With the help of a talented new animator and our dedicated team, we’re ready to take things to the next level.
DOWNLOAD THE GAME HERE
Best regards,
Inceton Games Team
Comments
Seenko
¡No hay problema! Tal vez tu traductor se confundió, pero este es el sistema en el que estamos trabajando: podrás explorar la casa e ir a donde quieras. Luego, si interactúas con las puertas, se cargará un nuevo mapa, un mundo abierto donde podrás moverte libremente. Por ejemplo, si vas al centro comercial y interactúas con sus puertas, se cargará el mapa del interior, y así sucesivamente. Este enfoque está diseñado para que el juego sea más fácil de ejecutar en todos los sistemas de PC. No problem! Perhaps your translator got confused, but this is the system we are working on: you’ll be able to explore the house and go wherever you’d like. Then, if you interact with the doors, a new map will load—an open world where you can go anywhere. For example, if you go to the mall and interact with its doors, the map for the interior will load, and so on. This approach is designed to make the game easier to run on all PC systems.
Scorp
Lo siento utilizo un traductor de google por si no esta bien escrito. Esto es lo que me hizo pensar, que en vez de movernos libremente como mundo abierto, nos moveríamos a través del mapa con las ubicaciones, como hacen en las novelas visuales. Sorry I use a Google translator in case it is not well written. This is what made me think, instead of moving freely as an open world, we would move through the map with the locations, as they do in visual novels.
Lilatentakel
You and your team do a great job. Please tell then.
Seenko
Thank you mate, now there are 7 of us! :)
Seenko
Lo será. ¿Me puedes decir qué escribí mal que te hizo pensar lo contrario para poder reformularlo? It will be. Can you tell me what I wrote wrong that made you think otherwise so I can rephrase myself?
Scorp
Entonces el juego no será de mundo abierto? la verdad es que es una pena. So the game won't be open world? It's a shame. Sorry, I use Google Translate to put it in English.
Lilatentakel
Wow, simply wow. Without getting too close to the RenPy games, but you can already tell that ULT is going to be a "real" game. How big is the team currently working on ULT? And it's also clear that there are no more weekly updates. We all just have to think "bigger". What development team can do that? It's fascinating how far you've come. I'm just thinking about the first versions. Keep up the good work.