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Flowframes Early Access Download: 1.41.0 [RC2]

🕑 Added 2025-03-08 20:51:22 +0000 UTC

Comments

Karo

Does Flowframes support the RTX 50 series yet? I have an RTX 5080 and I've been using version 1.41 with the RIFE NCNN AI model. Whenever I interpolate something, my GPU usage is 1-2%. Also, RIFE NCNN VapourSynth impleementation worked for a while until I started getting an ffmepg no output error.

Paul Bristow

Hmmm... The files I've download from the RC1 post and the RC2 post turn out to be identical, and installing either one and then checking the in-app change-log suggests they're both RC1 (i.e. none of the above changes are listed there). Do we have a link anywhere to a confirmed RC2 file?

Paul Bristow

Further to that thought: A really useful (and hopefully easy to implement) feature would be for the de-duplication to have a setting for "maximum number of consecutive deleted frames". So for example, if this was set to "1". then out of a long string of identical frames (such as when the game has been paused, or the player has taken their hand off the mouse to grab a sip of tea), only half of those frames would be removed so that the pause is still there, but shorter. A more sophisticated option would be "maximum N frames out of sequence of M frames", so that we could tell the program to delete no more than, say, 1-in-3 of a long string of duplicates.

Paul Bristow

"Added experimental "1x" interpolation mode for videos with duplicate frames (e.g. laggy gameplay recordings) where you want to smooth it out without increasing the framerate. You can use it by manually typing "1" into the interpolation factor field." YAY!!! This is exactly the feature I've been looking for from motion interpolators for *YEARS*! =:o} Do tell, how does it decide which frames to interpolate and which ones to leave as originally supplied? (Hopefully it does it in away that avoids doing any unnecessary CPU- or GPU-intensive work on any sequence of frames that *doesn't* have a stutter/lag problem.)


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