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New Alpha & Weekly Release: v0.163!

🕑 Added 2021-01-30 04:03:48 +0000 UTC
New Alpha & Weekly Release: v0.163!

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With how RPG Maker handles things like switches and conditionals, making simple "feature toggles" is almost never an option. What it essentially requires is having two co-existing versions of every event side-by-side so that it can switch between, like train tracks. That's not to say accessibility isn't something I've thought about, but it's actually an easier solution to split the builds completely, especially with consideration for how combat QTEs would be handled. In order for that not to double my workload each week, however, it’s going to have to wait until the game is totally feature-complete.

Malidica

So i know i've spoken a bit already and i don't want to just keep laying on suggestions at this point in development but could i implore you to consider an easy mode for the fishing. I know i'm not alone in my condition so i'm not just speaking for myself but because of the medication i am on, i really struggle with quick time events. The need to transfer information quickly from my eyes to my fingers means i flop my fishing attempts about half the time, either i press the wrong button or i take too long to input them. It's very disappointing and so far fishing has appeared to be a non-minor part of the game. I think you could go for more time to input the keys but i would instead argue for simply having less of them, inputting 6 keys is less confusing for my brain than taking 20 seconds to input 12 of them. This would simply be an accessibility option and could be enabled/disabled in the menu.

kiddeath133 .

Thanks u


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