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Anniversary!!!

🕑 Added 2020-09-21 16:45:16 +0000 UTC
Anniversary!!!

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Well, yeah, I think so. Why not?

Thank you)

Sally Sparrow

Newgrounds is still a thing!? =D

Dantor

I love your work!!!

That's for sure. Thank you)

Well I do not use the luck at all, so there is only 5 parameters. Thank you and thank you for advices)

TailoftheDevil

Haha, I imagine Lawrence and Holo too could learn from the experience, but just like them, you got back up and kept going strong so you should be proud for all you have accomplished so far! Keep going and I absolutely love everything you've done so far!!!

Kanpai! Congratulations on the anniversary, also for everyone who is helping to bring this project to life. I am glad to see it expanding and how many people came to support it during that time, it's amazing. About your insides and thoughts: i see people with more artistic/writing talents always has a lot of self-criticism, well i guess that part of what makes they have talents, so they keep perfecting themselves haha. Since i am a developer (just a dev, not a game dev), i guess i quite understand it's getting tricky to take in account these many switches and variables you were building with time, if it keeps like that the trend is that it will become even more complex, so if you ask me you should somehow optimize the strategy you use to build the maps in a way events don't get too messy to keep control over. Probably it would be better to focus the choice and consequence events to the more relevant events instead of too many small consequences and don't try to take too many of them to further areas (isolate them per regions/maps), maybe you are how i will say it getting too much on the ideal/perfect game state, and that scope is too big to handle right now. I mean it's not that you won't make these little events "ever", but if they are not relevant for the story right now you can always add them later, maybe even after the main story is complete. For example let's say you planned Y events for a map/region, do half of them (the most relevant ones) and just keep going, you don't need to fully fill a certain area before going forward, just enough to make sense, i would even say it's better not to fully fill it until your finish the base history so you will have a better reference of how much work these events would cost and even if it worth doing some of them or not. Also it might help to isolate variables/switches to specific maps instead of checking them everywhere, i mean it's obviously nice to have all these small consequences and Rodinka's thoughs about things all around, but i believe that may be too much of work, it's better to think them as an extra for after the game is "complete", than an essential part of it. Focusing on the major events first is what i am trying to say, these previous places won't vanish anyway, you will be able to add stuff later if needed. Not to mention this way will helps to have the feeling of faster progress to the project (even if you let a lot of work waiting for the future for the previous regions). In other words: first the core, details afterwards. I believe in your specific case, since the game relies a lot on choice and consequences, try to always do a flowchart of all events of an area and track the variables needed to check, on paper before implementing it, so you can have a better idea of how complex its getting and if something must be simplified or not. Again, don't worry, you can always go back and add stuff in these places if needed. Well, just wanted to share these thoughts, maybe something i said may help you somehow, but just be aware many projects have problems because the scope is too big and tries to be too perfect, so go for the core first and "polish it" afterwards. Also when in doubt of choosing what event to do and what to scrap for now, you can always make a poll so people could vote. edit: Oh, also another thing: we have 6 skills in the game, i can already tell that seems too much to get track on and make events for all of them, maybe you could simplify them on 3/4 instead of 6, just an idea.

Thank you)

you are doin great job! i can’t wait for end of this project and complete this game


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