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New Fantasy Idea - Worldbuilding Draft - Tentative Title: Shardscape

🕑 Added 2023-02-11 10:14:58 +0000 UTC

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Hinewguy

Thank you for the detailed input, mate :D And I'm glad this excited yoU! I'll draw inspiration from this if I feel stumped haha

Hinewguy

I'm so glad you like the idea so far! I'll be working more on the building while balancing Red Sand! This might be slower than Red Sand tho

LustDiD Harem

This setting looks amazing!! Quite dark too, but that doesn't need to be a bad thing, depending on the themes you want to focus on. The whole thing heavily reminds me of some forgotten PS2 jewel called Primal, so allow me to describe the game's premise and its world in case it might inspire you any further. Primal's main conflict is between Aetha, goddess of Order, and Abaddon, god of chaos. While the story follows into your typical black & white conflict (Order is good, Chaos is bad xD), the four interconnected demonic realms is by far its most interesting aspect. There is a Nexus hub world in which the spiritual energies of the four kingdoms converge to, in which a guardian bound to a humongous pillar channels the energies of the four realms and redistribute them equally to ensure balance is never broken. Two of these realms are linked to Order, while the other two are devoted to Chaos. Now, each realm is heavily bound into one specific season *and* daytime. Let me give you a summarized description on each one: * Solum is the realm of 'earth'. It's a wild everlasting night landscape covered by a permanent blizzard. Its folk, the Ferai, are large furred demons with harsh manners and heavy hunter-focused culture, but they respect order and the authority of their elder and leaders. Their culture showcases a weird blend of Roman architecture with primal hunting habits. * Aqua is the spring world, and its basically a small archipelago and a huge unlimited ocean. The Undine are mer-like folks who built their civilization underwater, their architecture is as elegant and Atlantis-style advanced as you can imagine. They're chill peaceful people who just want to be in peace. * Aetha is a gothic autumn-like grey landscape of sharp mountains and bare trees. It's populated by the Wraith, vampiric-like grotesque folks who live under a tyrannical regime. Noblemen have full priviledges and isolate themselves in fastuous palaces, celebrating masquerades and feasts, while their people suffer from famine, illnesses and constant abuse from their masters. * Volca is a summer-based desert, from which a titanic volcano raises up. The realm of tthe metal-skinned bird-like Djinn is built right into their crater, since they're inmune to fire. Djinn is a pharaonic culture, their own king and queen constantly fight each other for power and domain. That's basically it. I hope it helps you somehow!

V1l3lurk

I've lost count of how many times I've read over this post, and I keep getting more intrigued every time I finish the last sentence. This is one helluva setup with some killer premise potential to boot; it also brings up some questions, like: how did this fifth faction in the smaller shard end up residing in it? What magical shenaniganry occurred for that to happen, and is that smaller shard related to a specific titan? Maybe all of em? Maybe none? Obviously I'm not expecting immediate answers; you just recently started developing this world, but the setting so far makes me look forward to finding out more in the future. I really like how every realm has their own kinds of dangers, from wild creatures, to natural disasters, to just humans taking desperate actions. Throw that on top of travelers new to those realms, and having to see that their trained mad skills won't work like back home? Perfect for conflict and character development, love that. I'm probably overthinking this, but similarly to how each world is varied in how the humanoid inhabitants cope and survive, I have to wonder if you also plan on these "guildrunners" being viewed in different ways. Positive, negative, intimidating, in pure awe...the options could be widespread. Likewise, I personally love the idea of those travelers having preconceptions of the new worlds they travel to, only to be blown away upon arrival and having to readjust their mindset. Not just because it's the right thing to do...but because it might just save their life in the process. (Okay imma shut up now, this response is too longXD cool tentative title idea btw, how'd ya come up with it?)


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