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The Future of Moontouched

🕑 Added 2024-08-17 23:44:42 +0000 UTC

Comments

Cyberheart

Patreon is an easy way for the subscriptions to be processed, but doesn't this site take a significant chunk from its creators? I'm not a creator so I don't know the financial aspect of earnings on this platform. Would a PayPal link be a valid idea for additional payments? If people just wanted to send some extra funds your way, PayPal would be good way to do that. Of course, once the money was sent, you'd have to give a guarantee or whatever that the funds would be used to support the Moontouched project. But I digress. I'm just thinking outside the box.

Xae

I am hesitant to share my thoughts on this, as naturally I have no experience with funding in any way shape or form, regardless however; if what you have currently is working out for you. Then making changes to the established structure only poses risk. As such, I would recommend to continue funding on Patreon.

Mu Gamma

Also: I think it's challenging to discuss funding models for stuff like this without engaging with how to price cash streams, and that most funders don't think very hard about it. That is, pledging $230 to a Kickstarter is worth about the same as backing at the $10/month tier for two years. (Simple multiplication would make it $240, but I'm assuming you're getting 4% interest, these days.) But I think you will get way more people backing at the $10/month tier than pledging $230 to a Kickstarter, mostly because $10 feels like a smaller number than $230. Also, even if they're good at the math, many buyers have a limited amount of slack, so they might not be able to give you $230 now by borrowing $10/month from themselves. So I think you'll likely get more money for the project from Patreon than Kickstarter, and also when Moontouched hits the release version, some people will look back at how much they spent on it and go "wait, what?". But hopefully they get not just the game but also having been part of the community for the development process, and that part feels worth it. You also brought up that Patreons show up and disappear, which I don't have as good a model of. Is someone who shows up, pays $10 for three months, and then disappears the sort of person who would have pledged more or less than $30 to a Kickstarter? I definitely have pledged for a bunch of Kickstarters that I later became less excited about and would have stopped backing on Patreon, but I'm not sure where the balance is.

Mu Gamma

I liked the demo and will support more :3 I think the main argument for a Kickstarter is that it lets you _not_ do the project if you don't get enough backing. This can also apply to subprojects: not hiring a musician / programmer / editor unless the funders jointly decide to pay for it. Kickstarter works better when you know the production function for something (i.e. how much work it'll take and how much that work costs). I read you as having a somewhat different orientation to it: you're planning on having the music, the code, the writing, and the question is just who does it and how long it takes. I think Patreon is a bit better of a fit for that; as the pack grows, you have more money to spend on the project, and you have flexibility on what to spend it on, rather than having to committed to any particular features. Also I think if you're going to have big ticket items, like cameos for major supporters, those are relatively easy to arrange in a way that doesn't give a cut to Patreon or Kickstarter or whoever. Like, just run an auction in your Discord or on your Twitter or whatever. [The main value Patreon provides is handling payment / member management for an arbitrary number of mostly anonymous people, but that's not the situation for the highest tiers.]

ArcboundWolf

As others have said, I think the most important thing is for you to prioritize your own well-being! VNs with hot gay werewolves are great and all, but no amount of progress is worth sacrificing yourself on the altar of burnout. In the end, whichever option lets you feel like you're making steady progress while staying motivated, engaged, and healthy is the right one. (Personally, I think a Patreon tier rework sounds great and I'll be here cheering you on regardless ❤️🐾)

ClockworkWerewolf

I'm personally good with either method as far as investing/donating/etc is concerned. Without assuming too much; Patreon does seem like the slightly more flexible (if also more volatile) option, so it might be a little easier to navigate if unforeseen things come up. Beyond that I'd maybe just echo what some of the others have mentioned about feedback and burnout: if one of the things that helps inspire and push you forward is seeing people enjoying your work then it might be wise to consider the/a platform that allows you to do that in a way you're comfortable with as a creator. 🐺

yourtastywafflez

I would back a kickstarter if you made one. But if you do please include a voice acting goal. Not sure if that's possible but I would love it.

Lux

I think for the time being Patreon would be the best way to go. Right now you're getting by and that's a great sign, and future content will definitely draw more people to Moontouched. See how things go: once there's a bit more steam funding might not be an issue anymore, or it could be a decent springboard for a kickstarter. As for what to do with the current funding... You've got a really good artstyle and some fantastic CGs, a storyline that's intriguing even before it's really begun to unfold and just two of the five main characters present. It's a solid foundation and I think it really shows with how many people have been drawn to your Patreon since the demo became public. Prioritize yourself and your health first of all. But past that, if you're going to bring other people on board, I think a writer or editor would be a good choice. I like the quiet ambience so far, it gives me a bit of a Skyrim vibe that I like with the cold, rainy environments. The writing's good, but it does need a little bit of polish in places and an editor could help quite a bit with that. Don't be afraid to tweak your plans for where the plot is going to go or how characters will develop. Really glad to help fund this game, it's really good so far.

Omrot

I know basically nothing when it comes to projects like these and funding, and so I cannot give particular advice on which route would be the most optimal, however all I can do is give assurence that I'll gladly support the project in either way. Whether it be Patreon or Kickstarter or similar, I'll be glad to help this project in any way possible, monetary and all.

SRN

Hmm, this is a huge decision! Patreon is pretty volatile and inflexible in it's nature and would front load a lot of expectation that you'll have to sit with through the development of Moontouched. If you are okay with being saddled with that, it may prove a good option, but I've seen more than my fair share of Kickstarters lead to burnout and inflated expectations. Maybe restructuring the Patreon so higher tiers are available for the high rollers to access Q&As and dev livestreams might be helpful? I'm stretched a bit thin myself but I hope that the more flush among us can reap some of these additional perks while making development smoother for you. Wishing you the best with your health, whatever you choose.

MistaZelf

This is a very big decision! I've only recently became a patron after Moontouched dropped, as many others probably have, and I think many are used to the format of once in a while content drops that you get early builds for on Patreon. People will come and go but I think there will always be a positive stretch when new builds are released, new content gets more people talking, and in turn brings more attention to the VN. You seem to be *comfortably* getting by with the current and incoming support and seem very excited to share your story for Moontouched and I think that works for a once in a while content release format. On the other hand you mention crowdfunding while it may be a good choice, doesn't seem with what your heart is set on. Having a set amount of money to split up into all resources building the game is nice but as you said, will probably have to lay low for a while until the game is completed. It's nice to have a clear roadmap and a solid goal at the end of the road in the sense that everything can be very planned out with a team working for a few years instead of patch to patch. Not to mention this is even *if* the project hits its goal. There's pro's and con's to both. Honestly a mysterious 3rd option could be going with patreon and doing some sort of donation event if need or want be. From the good will of their heart or something similar I saw someone on twitter a while ago do like character sketches in their underwear for like $30 per piece lol In the end what matters most is that you keep in mind how you'd happily be able to develop a project you have a strong passion for. If you like the motivation of people's thoughts and opinions on the builds to keep your fire ignited then Patreon once in a while patches might be the way to go! If you're willing to spend some time in the shadows making a masterpiece for all to enjoy in its entirety in one go then maybe attempting a crowdfund is in your favor!

Phuine

I feel like do both is a good option too, have patron as a base funding for the vn, and support you and in the future out people working on the project Then have a crowdfunding/Kickstarter as toper, to get a bit extra cash to help the development, and set up reward for people how help but also big community goals to celebrate a milston.

Vigil

I'm a new sub to you but I am absolutely enamored with Moon Touched, I would value your other subs opinions here too before giving you advice. It's just been so inspiring since I first glanced that beautiful title screen a couple of days ago, I wouldn't change a thing if that is a result of what you work like being content and happy on a monthly model. <3

Alazcat

I wish I could offer some better advice or suggestions on which route to take, but so long as you remember to take care of yourself first and foremost, I think you’ll be good no matter what ya do. Also, the music and audio design are incredible! Don’t sell yourself too short there. Spent over an hour just listening to the main menu music and ambiance lol


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