Forest Update
🕑 Added 2025-07-29 08:30:24 +0000 UTCDownload Link:
https://mega.nz/folder/VM5ziDpZ
Key:
BMqkLWM-eRWXOOEhM_h6RQ
Hey yall,
Phew, finally have an update to put out
There is a ton of changes so I'm just going to list the big ones
There is a new attacking mechanic letting you defeat all non static enemies
Like 7 or 8 new levels
Shopkeeper NPC Yanessa that let's you gamble your currency
You can now collect currency
Breakable pots and lamps
Fixed stuttering issues (compiling shaders upon loading the scene instead of at runtime) although Godot still has kind of a problem with that even with the fixes but that's only for the HTML version that you would play on itch
Side note you may have one huge stutter when you break your first pot and then it will never happen again that has something to do with the shaders so if that happens that's normal
Swinging slime enemies
New forest biome
Snap trap plant enemies
Forest Wolf Enemy
Non vore bat enemy
New tutorial
Breakable walls
New music
Fixed and polished menus
Grifo the bird enemy
Some new story elements
Early implementation of a fast travel mechanic where Ayla teleports you
Redisigned the forward mouth
Sliding mechanic
I'm sure a lot more I'm forgetting but that's the big bullet point items
I've been kind of stalling putting this update out bc I've honestly been nervous, the negative feedback is kind of hard to hear sometimes but I appreciate all the comments supportive and otherwise. They all help me make a better game & motivate me in their own ways.
But yeah I hope you guys like it. There's a lot here and I tried to take my time and really comb out as many of the bugs I could possibly find but there is probably a few that slipped through the cracks so if you find any post about them on the discord and I'll get them sorted as soon as I can
Comments
Spanks
I really appreciate that. I've had the game playtested by a couple of friends but it's easy for this sort of thing to be missed. I'm going to put out an update here soon fixing these issues Sorry about the Yanessa one that was a super last minute addition that I should have tested more that's honestly really embarrassing
Foxel
Bug/missing features report: -Saving doesn't save currency or any actual progress. (Bug) -Sound effect of sliding sounds like the sound your computer makes during the start of a bluescreen when audio is playing from the speakers (Like it is genuenly awful, please change it.). (Bug) -Trying to talk to the shop keeper results in dialog cutting off after second text box resulting in the game shitting itself, punishing you for even daring to try to do something as outrageous as trying to interact with a new npc by softlocking the player. (Game breaking bug) -Player being able to jump out of the sandbox level due to walls being 1 block too low. Allowing the player to jump off the map and softlock themselves. (Bug since the new jumping mechanics were introduced) -Man eating plants not in enemy select level. (Missing feature) -Hostile bat is not in enemy select level. (Missing feature) -All other slime variations besides the basic slime are not in enemy select level. (Missing feature) -Shop keeper is not in enemy select level. (Missing feature) -Game Multiplyers (Please bring them back ðŸ˜ðŸ˜ðŸ˜). (Missing feature) -Boss slime speed will match the player's speed instead of having a set speed (This may be intentional however it made it difficult for me, but I think I just have a skill issue considering I'm not that fast at dropping down). (Maybe bug) Over all though it's pretty stable for an update of this size and the fact it's made with godot which in itself is a pretty shitty game engine that everyone uses for some reason of course (but that last part's just my opinion).
numbface2242
I keep having this issue too.
Loughlin Martin (Crimson Avalka)
its getting flagged as a virus (Edit - additional info) | when downloaded as "zip" through Mega.nz specifically