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Level 15 Perks!

🕑 Added 2023-10-09 16:12:44 +0000 UTC

Comments

Hayden Leech

Something to help keep the lid on abun zaul? Had another close call there.

Derrick McDowell

Meta Tinker: (I feel like you want these already with your writing.) Of course, you can tweak the distance to inches or feet and whether it scales with attunement. Reach: Can apply tinker abilities to objects up to x distance away—scales with Attunement. Tune: Increased ability to tailor the adjustments your traits make on objects. With the vagueness of Tune, it would provide a reason for more control later as he gets more attunement and such as well. I don't think either of these would change the story much if you had somewhere you were going already. Also, you could re-word tune a little differently and have it affect his ability to control his strength so he doesn't hurt people, which could be a problem now or soon. He is about to have babies to handle.

Silence the Lamb

My initial favorite is something to help with increasing his reach so he can build satellites and reach other parts of the world. So maybe- Satellite connection, ability to connect various electronics directly together. Micro-tinker seems like an easy grab to boost his ability to make his armor a swiss army knife. Giving things a boost from in being less than a certain size seems like it might be overpowered. Bio-engineer is fun to allow some critter creation-perk-Creations 'tend' towards the intended niches they are designed or stops evolution in selected creations.

Silence the Lamb

Industrial/Mega structure tinker- Boosts his ability to design mega structures into near city size. or just causes buildings to enlargen by 10%

Jeanean

I have mostly two suggestions I think I made last time already: First, something that allows for manipulation of spatial distortions. He basically already took something in that direction with his dimensional Sense he took at the last go-around, but only ever used it for soul stuff. But spatial distortion has a lot of potential without being too OP. While he has already teleportation in several forms through spells and magic, getting more consistent effects through Tinker-perks would allow him to make his armors bigger on the inside, allowing him to fit more and bigger tech into it. It would also allow him to fit more infrastructure into his soul without increasingly straining Soul surgeries. Also just generaly thicker armor, and maybe some "spatial armor" that basically creates a thin layer of compressed spaces over his physical armor. It would be a nice enhancement for melee combat, since if the first centimeter over his armor actually contains a meter worth of space, everyone simply trying to punch him would miss him due to the fact that he is actually a meter further away then they think. Secondly, some kind of Industrial/cooperative/supportive Tinker perk that allows him to work more closely with Nat, actually allowing them to work together more closely on a project. Plotwise, it would also make for a good oportunity to get Perry and Heather a bit closer, I think. I think it would be very like Nat to make their first truly cooperative project a present for Heather, only for her to pull back and push the "blame" on Perry at the last moment. It also felt like a lot of wasted potential this whole time two have two Tinkers in the same team, but have them barely work together, Beyond maybe Perry using some of Nats sacrifical Anodes. Just the most obvious options would be for Perry to integrate some of Nat's magnetic Limbs like Boomer them has, allowing him to have one base armor with alround capabilities, but then additionally equip up to four different Magnetic Limbs with more specialized loadouts, maybe even with the ability to teleport in different Limbs from HQ so he can better adapt to any given situation. (A little bit similar to Ironmans Hulkbuster armor that can jettison damaged parts and have them, replaced on the fly.) And, of course, there is the option top take advantage of Boomers larger size to integrate spell-disks that would take up too much space to be viable in Perry's armor. As for Heathers present, they could maybe build her some kind of structural skeleton. It would give her body increased structural integrity and strength, like powerarmor, but internal. And with Nat's Magnetic joints, it would have more than enough flexibility to not hinder her when shapeshifting, while Perry's spell-disks could give her some more utility and firepower. Maybe that Haste-spell Perry is developing would be a perfect fit for her. Anyways, I really hope he takes a cooperative perk, since it gives a lot of utility and power, without being too OP or opening up yet another string of research that he needs to dive into on top of everything he is already doing. Also, it just fits thematically, especially now that the children are born and they are without sidekicks. Just seems like the kind of thing that would tie them all just a little bit closer together.


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