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About the Armory (Not a chapter)

🕑 Added 2022-08-14 12:52:18 +0000 UTC

Comments

Anthony P.

I’ve figured it out! The armory is there so Tinkers are less liable to get stuck in the Twitch working on their armor/guns/etc. and being waylaid in an attack. I think it works with in world logic while not having the people running train security seem dumb at.

Jeanean

Its exatly because of Supers that need no extrenal tools that the armory should be as restricted. Creating an unusual power-imbalance could very well tempt people to take a cheap-shot or two while they are in close quarters with someone who usually would match or even surpass them in power. The Armory should really be only to store stuff like ammunition or replacement armor, like in Perry's case, or equipment that takes too much space, like overly large Mech-suits for example. Also, intentionally weakening the Off-duty Supers more than necessary can easily result in unnessesary deaths in situations like with the spider turning the cafeteria into an imprompto Acid bath, or if a giant anteater tries to slurp out the train.

Cyrus McEnnis

It also makes sense from the perspective that you have capes & cowls forced together in a tight environment you don't want lethal weaponry available to them when they're off-duty. Basically you're dealing with people outside the normal power structures that usually have the equivalent of "Does not play well with others" tattooed across their foreheads. Perfectly reasonable to take away their toys when not needed (although how you'd then prevent a powered individual who doesn't require external force multipliers from doing a Homelander I dunno, I unless there's a suppression field or similar running).


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