Peering Down (Making The Sausage: character tests)
🕑 Added 2024-08-25 11:32:49 +0000 UTCI don't know if this is a weekend treat or just something I'm posting at the weekend! Ever since I posted Peering Down without alternative angles I've had requests to see more, or expressing some understandable disappointment at there not being any. I had another asking to see the full character. I have recently set up a little photobooth to do test shots of models so I took the opportunity to snap a shot and I hope by sharing these it shows why sometimes I don't do alt angles.
When a scene and a character is built specifically for one shot there's sometimes not much else to see. In this case I only worked on the face of the character, and her hair as it shades the city from the original camera angle. The skin material I used doesn't even have nipples, and the wide shot of the city shows that she is floating in a light filled void with a few buildings for company. The whole world isn't built out is for two reasons. Time making, and time rendering (even things you don't see affect the render time). This was a quick and effective setup and I don't want to get put off doing those because of a requirement to make alt angles. Now you see how the sausage was made!
Comments
Pandoza
Well they are both certainly delicious
StarKiller4313
She's cute model I'd love to see more of her in the future! She's beautiful for a sausage lol!
swagtaco
Cool, thanks!!
Pandoza
Noted! My problem is that I really love making new models/characters and new scenarios. I always find it hard to pick up on and add to scenes that were never really supposed to go anywhere anyway π
j
I would really love to see more of this model!
Pandoza
Yes. Characters in Daz and rendered in Blender. If you'd like to know more I did a post a while ago https://www.patreon.com/posts/86751910 (or filter by text posts and look for it)
swagtaco
Cool! Do you make the characters in DAZ?
Pandoza
Ready for a weekend BBQ
Njord
Thank you for the tasty sausage π