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Route 101 (20x20)

🕑 Added 2020-06-15 20:55:36 +0000 UTC
Route 101 (20x20)
Route 101 (20x20)

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Miscellanea RPG Maps

I'd kinda like to, but I don't think I could, in practice. A lot of routes are really fundamentally designed around Pokemon as a JRPG - this is why you get routes that are covered in fence mazes and bridges that are squared L shapes. It's very frustrating to me that every single map of every region available is a 1:1 recreation of the game map, because it's obvious that they're meant to imply the structure of a wider world that isn't explicitly shown. But if I were to personally expand upon every route and dramatically alter their designs to fit a nicer rendition of the region, I'm not sure I could refer to it as a recreation of the routes so much as a redesign. There's also the topic that routes are really hilariously small, and if you take them at face value as the "main roads" connecting cities, you get an unrealistically disconnected and underdeveloped world with no actual network to support the level of development and infrastructure they display. I can only assume that there are larger transportation networks in the world that aren't displayed to the player, but any additional adjustments like that will swiftly render any region map unrecognizable. So, I like the idea too. But in practice, there's a billion changes I'd have to make, both for practicality's sake (maps that don't look like contrived JRPG maps) and for reason's sake (maps that don't depict an alleged major route between two major cities as a dirt road). And after all the changes to be made, I can't reasonably call it a copy of the region. So it'd be better to just draw other maps, maybe draw upon some of the more reasonable ones as inspiration, and slot them into a Pokemon game with the excuse that there's an enormous world out there that's never shown on-screen.

Eike Schultz

I hope this is eventually gonna be a thing where we have the entire Hoenn region. No idea what to do with it, but I like the concept


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