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Devlog No.024

🕑 Added 2024-08-21 21:03:37 +0000 UTC

Comments

Brandon Cater

I was trying to hold off on the object which could inflate enemies until after the next boss, but the candy theme feels too appropriate not to introduce it. Though the next boss won't necessarily be one you inflate, but inflating them with the wind spell will have it's own unique consequences sort of like the gargoyle. I'll have to put it on the potentials list for a boss that you have to hit with the inflation projectiles to beat though as that's a good idea! Also on the subject of creating extra inflation forms for all inflatable enemies, I would actually like to do that, it's more just whether or not I can afford to hold the game up for it. If I made enough from patreon a month, it would make doing so much easier. Once I get closer to the game finishing though, I'll see about whether or not I can do more 'rounding out' of all the features in the game!

AlextricBunyip

Well lots of fun stuff to be had and to look forward towards :3 More magic power will certainly be a good addition I think, more casts of magic winds and other things XD I will certainly say heck yes to an obstacle enemy(s) that the player has to inflate to get past that can't just be magic'd away, could even at times be a mechanic for beating bosses as well potentially. Understandable on why you're deciding to not go back through the enemies and add different inflation types to them, while I will fully encourage it if you ever decide to do that, I fully understand how it would be a lot of time and effort to actually make it a thing.


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