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[Devlog] 2024 madness!

🕑 Added 2024-12-27 18:51:46 +0000 UTC

Comments

rodney king

Sometimes our limiting beliefs are actually our strengths in disguise. When I first started, I didn't feel I could hire good people and compete with big companies. Later, I realized that I didn't need to. Big companies need to hire thousands of people, every good hire I made doubled my progress. One suggestion (feel free to take it or leave it) is to look at your fan base to see if anyone (or simply ask if there is any one they know) with the skills you need. They'll be familiar with the game and have a passion for it, which will override your big two objections!

Mr Zed

Thanks! I think the main is that I see the game as a game and not as something taboo, which a lot of people sees when they read "adult game", so this makes finding centered people harder, but the other issue is that I cannot compete economically with AAA studios, so finding good people is hard taking these two things into consideration. But I will keep trying! Thanks again, and yeah from time to time it is crazy to compare and see all the road traveled

axelle

ya i own them all great stuff. excited to see what you got for us in 2025.

rodney king

HI Zed, thanks so much for sharing your journey. Just wanted to let you know that this is a common path to starting your own company so congrats on putting in the reps! One thing that helped me (I also had to hire/fire teams of developers who did similar things to what you had mentioned, dealt with employees who were activists who didn't care about customers but rather just furthering their "cause") was to develop a mission for the company that the right people are attracted to as well set of values (characteristics) that people you like to work well all have and are non-negotiable. Then, instead of only interviewing for skills, you're also interviewing for personality and culture fit. This is something all leaders need to learn if they want to grow. This process took me about 3 years to fully understand (and a lot of money that was spent on the wrong people). Also - what I learned was that expensive people these days don't equal high talent. In fact - it's almost the opposite. People that either have too much ego/no experience or people that have peaked. You need reasonable people who are hungry and will be happy to be paid by goals not time. Nevertheless, I just want to congratulate you on your tenacity, your passion, and just know this is all a common part of the process! I remember when I first subscribed to you and you had the KYFC demo with the big heads. Don't forget to celebrate how far you've come!!

Michael McCain

I for one absolutely love the KYFC games the most so far.

Omar Giovany Moreno Torres

Amazing works Mr. Z. Looking foward to both KYFC 2 and YC!

ilmncsm

Been following along as it happened, but seeing it all in once place like that, wow you have been through a lot this year. Thanks for sticking with it, and glad you've been learning. I enjoy your work and look forwards to seeing where you take it in the future. Good luck with 2025, hopefully it turns out better!

Varlance Interactive

I just wanted to say I sympathise with all the pain you went through to get your games out the door. Those people you hired that let you down should be ashamed of themselves. I am sure you want to avoid naming and shaming them in case of negative consequences, so I’d best leave it at that.

Chester

I don't know where you find the willpower to soldier through all this nonsense, but thanks for going through it all for our sakes. Hopefully the lessons of this year will make things go smoother for you in the challenges to come. Thanks for all you go through and all you do for us!

Tom Zima

Hate to hear all this that really sucks. Glad to hear it hasn't kept you down. I love what you make and wish you the best going forward. I joined cause of kyfc 2 but this new yandiels crown has been amazing. Still hope we can get a finished kyfc 2 but hearing all this i get why we have to wait. Keep up the great work.

Riot_of_Flowers

Christ dude, that is insane, but also a good look into how sometimes all the background stuff going into games like this actually is. Its not always about rolling out of bed in the morning, pouring a cup of coffee, walking outside to hear the birds singing then saying, "Right! Time to get to work," and everything unfolds like clockwork. Though not really the same field, I work for a small business, and I've been there since 2007. I've seen a lot of people come and go, and times constantly change. People strolling in with 6 months or less experience, wanting ridiculous salaries, people responding to an ad in the paper, NOT wanting to do the position in said ad, and terrible, often problematic work ethic when we finally do find someone. Man I wish I knew how to do it, I'd help you in a second, seeing as how your games are right up my alley, I'd have no issue with any of the aspects. Just know man, you're deeply appreciated for what you do.


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