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Yaradiel's Crown update 0.3.3

🕑 Added 2025-01-15 13:23:36 +0000 UTC
 Yaradiel's Crown update 0.3.3

Comments

Faile35Plus

From Above: "Some elite enemies are now able to summon new enemies through the fight. There is a hard limit of how many new enemies can be summoned in one fight, so fights won’t end up being endless." Potential Spoiler Alert After fighting this individual (NE corner) a few times, I'm thinking that the hard limit you're describing is ten. The problem is that once he has summoned that many, he keeps using his summoning attack and nothing shows up, giving me lots of free turns, so it gets much easier. I wonder if the hard limit could be dropped in favor of a "running limit," like saying that Mr. Ringleader will only use his summoning ability when there are three or fewer bad guys on the field (himself included). That might keep the tension high all the way through the fight, but still keep it manageable. Also, adding the compass at the top of the screen was great. Thanks.

Seiryu

With this update, I'm running into issues where the game will just soft lock mid combat. On two occasions this has happened. Once in the tutorial (was able to unstuck to get out of combat and skip the tutorial completely), and another on an elite in the first area, had to use the unstuck to get out of this. The problem is even after returning to the field, the battle system is still stuck with no way out, so have to completely quit the game and start it back up to reset it. Game breaking bug currently.

Michael

I'm having issues while trying to unzip the file with it saying a file is missing & I can't start the game

Steve

Regarding "Added the ability to put enemies on heavy bondage" is this a move we have to learn? I haven't seen the option appear yet when there has been a heavy bondage furniture spawned for a fight, so I'm assuming this is a learnable ability?

Faile35Plus

I had a few hours free today and I spent them wandering around in the Den of Pleasure. Bottom Line: I think this is a very good update. I particularly liked the following things. (1) How the elite Ringleader and his summoned Onyx Binders coordinated their attacks--several times I was faced with the decision of defending against the former's Restraining Maneuver or pummel-interrupting the latter's Conjure Bindings attack. This was a good, challenging fight for my 13th level character. (2) The music in the Den of Pleasure, as well as the general layout and atmosphere. It was fun and different, although maybe just a little bit too spacious and orderly to feel like a "crowded nightclub." I haven't been to the captured setting there, yet, but I'm looking forward to it. (3) Non-combatant NPCs! I was hoping to see some of these outside of Zantlaha, and there they were. They weren't numerous, but it occurred to me that you could stock the area with non-combatant Onyx Binders and others who are apparently relaxing in their "off-duty" hours, but which would present another cool challenge if they could unexpectedly switch their status to "active," get up off of the sofa, and come after you! (4) Fun elites. The Ringleader guy was my favorite, but the Desire twins were cool, too. Request for Bug Fix: I've pointed out before (along with others) how right after I load the game, all of the patrols will detect and chase me when I come within range. They will continue to chase me until I move outside of their "zone" or until one of them catches me and initiates a fight. Once that fight is over, however, I can almost waltz through the game without fighting anyone else. Patrols won't even detect or chase me after that. After any combat from then on, I can basically buff myself with potions and ambush every remaining patrol/enemy at will, elites or not. If I interact with something by pressing "E" or use my "Escape" key to access my inventory, the nearest patrols will chase me, but even if I hold still and let them catch up to me, they may or may not initiate combat. I can initiate a fight by crouching and moving around behind one of them for an ambush, but frequently I'm just standing in the middle of 2-3 patrols that hover nearby as if waiting for permission from the game to attack. If one of the patrols mysteriously does initiate combat (or I do it by ambushing), then all of the other patrols that have gathered around me will follow up with an attack of their own as soon as the current combat ends. This is particularly true in the High Security Wing of Ark Prison, where the routes of many patrols draw near to each other and to a host of traps that can also initiate a combat. I don't know if that's how you want it to run or not. Personally, I wish all enemies would act like they do after first loading--the fear/rush of being mobbed and thereby defeated is intoxicating, but it's not worth stopping and reloading every time I've won the first combat after my previous reload. Thanks for the update and the awesome creative work!

RiggerHappyJosh76

I use a DS4( Dual Shock 4). For the most part it works well. But could use 'Invert Y Axis.' Checking the rest of the update now.


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